Mit Magzter GOLD unbegrenztes Potenzial nutzen

Mit Magzter GOLD unbegrenztes Potenzial nutzen

Erhalten Sie unbegrenzten Zugriff auf über 9.000 Zeitschriften, Zeitungen und Premium-Artikel für nur

$149.99
 
$74.99/Jahr

Versuchen GOLD - Frei

TIDES OF TOMORROW

Edge UK

|

January 2026

Confronting the consequences of other people's actions

TIDES OF TOMORROW

Wherever you decide to go in Tides Of Tomorrow, one thing's certain: you're following in someone else's footsteps. As for who that person is, well, they could literally be anyone. After a creditable attempt at procedurally generating narratives in Road 96, DigixArt is now ready to tell a different story, this time turning to asynchronous multiplayer. In this dystopian adventure, you're always operating in the wake of another player, impacted by their decisions, their successes or failures, which determine the state of each location when you arrive there. In turn, your own behaviour will alter the game world for anyone who picks you as their forerunner.

For DigixArt, this is the latest foray in its mission to innovate with interactive storytelling. Tides Of Tomorrow's director, Adrien Poncet, may be a relatively new recruit to the company, but he grasps as well as anyone that this is the studio's raison d'être. “I will quote Yoan [Fanise], who is the studio's CEO,” he says of the Montpellier-based developer's goal. “Yoan is like, ‘There are already hundreds of thousands of movies and books telling stories, and videogames have uniqueness to them, which is interactivity. So we have to find ways to use that interactivity to make stories in ways you've never experienced before.’”

Producer Kevin Barb adds that innovation is DigixArt's means of distinguishing itself. “Other linear narrative games are focused on super-high-quality [production values],” he says. “We are a smaller studio, so we want to stand out with a different flavour and different way to play a narrative game.”

WEITERE GESCHICHTEN VON Edge UK

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

4 mins

January 2026

Edge UK

Edge UK

Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

2 mins

January 2026

Edge UK

Edge UK

GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

time to read

2 mins

January 2026

Edge UK

The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

6 mins

January 2026

Edge UK

Edge UK

Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

4 mins

January 2026

Edge UK

Edge UK

STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

time to read

13 mins

January 2026

Edge UK

Edge UK

Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

time to read

2 mins

January 2026

Edge UK

Edge UK

FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

time to read

7 mins

January 2026

Edge UK

Edge UK

DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

time to read

2 mins

January 2026

Edge UK

Edge UK

Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

4 mins

January 2026

Listen

Translate

Share

-
+

Change font size