Anyone who’s played Color Gray Games’ offbeat detective story will know that it revolves around a sinister secret brotherhood, a Freemason-like cult obsessed with sticking to the upper rungs of society. It was a very different kind of brotherhood that brought the game into being, however, as a pair of Latvian siblings – one an artist, the other a programmer and former co-founder of a socialnetworking game firm – combined their talents to produce this indie gem. Not that they necessarily expected to get that far, having set out with extremely modest ambitions.
As we discuss the origin story of The Case Of The Golden Idol with Ernests and Andrejs Klavinš, words such as “dabble” and “tinker” establish a prevailing theme. Ernests had worked for some 20 years at newspapers and a weekly journal providing a range of art, including political cartoons, but had dabbled in game design along the way. Meanwhile, Andrejs’ company, Next Level SIA, had boomed and then gone bust. “For some years we were very successful,” he says. “Then we were tremendously unsuccessful.” He left the game industry disillusioned – but in time, Ernests suggested “it was a great opportunity for us to tinker with game development”.
Diese Geschichte stammt aus der September 2023-Ausgabe von Edge UK.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der September 2023-Ausgabe von Edge UK.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
Bulwark: Falconeer Chronicles
Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Sala’s open-world builder is all about.
Children Of The Sun
René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).
Post Script
What does Rise Of The Ronin say for PS5 exclusivity?
Rise Of The Ronin
Falling in battle simply switches control to the next person up, and then quick revive fixes everything
Post Script
The pawn and the pandemic
Dragon's Dogma 2
The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.
BLUE MANCHU
How enforced early retirement eventually led Jonathan Chey back to System Shock
THE MAKING 0F.... AMERICAN ARCADIA
How a contrast of perspectives added extra layers to a side-scrolling platform game
COMING IN TO LAND
The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?
VOID SOLS
This abstract indie Soulslike has some bright ideas