Mit Magzter GOLD unbegrenztes Potenzial nutzen

Mit Magzter GOLD unbegrenztes Potenzial nutzen

Erhalten Sie unbegrenzten Zugriff auf über 9.000 Zeitschriften, Zeitungen und Premium-Artikel für nur

$149.99
 
$74.99/Jahr

Versuchen GOLD - Frei

Shadow Labyrinth

Edge UK

|

October 2025

Going by the 1980 arcade original, Pac-Man can be just about anything. The pixel graphics are spare to the point of abstraction, with the features of our favourite hungry yellow circle defined only by the art on the side of the arcade cabinet. One piece of Atari box art envisions him as a sort of track runner with a lithe, humanoid body, while 1984's Pac-Land imagines a globular yellow fellow in a feathered cap. Bandai Namco’s baffling Shadow Labyrinth offers the most dramatic reinterpretation yet: as a dime-a-dozen floating companion character.

Shadow Labyrinth

Pac-Man joins a long line of robots, fairies and sundry sentient beings who flit through the air spouting exposition or suggesting what you ought to do next. The game redefines the character as Puck, a yellow drone stranded on an alien world. She (Puck is coded as female – perhaps more of a Ms Pac-Man tribute) summons an avatar in Swordsman No. 8, a cloaked figure with a floating mechanical arm, to wield the mighty ESP sword. As No. 8, you are the finder of secrets, fighter of bosses, acquirer of upgrades to reach new parts of the map – in other words, the archetypal Metroidvania star.

Shadow Labyrinth is a reimagining that is, fundamentally, a de-imagining; you are finding journal entries, parrying enemy blows and spending currency to upgrade your attack power. It is the subtraction of what makes Pac-Man distinct and the addition of things from other games: here is a mech, a sword and an anime girl in a bodysuit. That the story plays all of this straight is at least admirable – there is not a single wink or chuckle to be had about the fact that Puck can transform into GAIA, a mech that has a big Pac-Man head as its torso and snatches carcasses to stuff into its maw. That’s how you get crafting materials, after all.

WEITERE GESCHICHTEN VON Edge UK

Edge UK

Edge UK

Post Script

Battlefield 6's singleplayer offering wouldn't have matched Call Of Duty in 2011

time to read

2 mins

Christmas 2025

Edge UK

Edge UK

Post Script

The art of not fighting

time to read

3 mins

Christmas 2025

Edge UK

Edge UK

Absolum

In its branching structure and buffet of combat techniques, it can stand toe to toe with any champion

time to read

4 mins

Christmas 2025

Edge UK

Edge UK

Ball X Pit

Fire and petrol. Coke and Mentos. Beans and toast. Of all the potent combinations to emerge throughout recorded history, Kenny Sun's Ball X Pit offers one of the most devious concoctions yet: Vampire Survivors and Breakout.

time to read

2 mins

Christmas 2025

Edge UK

Edge UK

COLLECTED WORKS JERK GUSTAFSSON

From making Quake maps to reviving Wolfenstein, with a master of firstperson videogame design

time to read

14 mins

Christmas 2025

Edge UK

Edge UK

Dreams Of Another

The man in pyjamas may be holding an automatic rifle, but as we keep the trigger squeezed, rattling out an infinite supply of bullets, Dreams Of Another feels as therapeutic as PowerWash Simulator.

time to read

2 mins

Christmas 2025

Edge UK

Edge UK

Battlefield 6

There's always a way to throw yourself back into the fray or to grab a breather and assess your options

time to read

6 mins

Christmas 2025

Edge UK

Ninja Gaiden 4

Ninja Gaiden 4 revels in the transgression of refusing to stop where you'd normally expect

time to read

4 mins

Christmas 2025

Edge UK

Edge UK

BACK TO LIFE

Herobeat Studios hopes for redemption in the face of environmental collapse

time to read

1 min

Christmas 2025

Edge UK

Edge UK

RETRY.EXE

Inside the long and gruelling journey of Lunar Software's sinister sci-fi horror

time to read

14 mins

Christmas 2025

Listen

Translate

Share

-
+

Change font size