Versuchen GOLD - Frei
ENDNIGHT GAMES
Edge UK
|August 2023
How The Forest gave a tiny studio an outsized success
The most successful studio no one’s heard of? That’s certainly how it feels at Endnight Games, project director Rod Green and senior programmer Friso Kristiansen joke, as they talk about the unusual spot in the industry their studio occupies. Founded by former VFX artists, Endnight made its debut in 2014 with survival horror The Forest, which went on to sell over five million copies. Its recently released sequel, Sons Of The Forest, sold two million in just 24 hours.
It might surprise you, then, to discover that the studio is made up of just 17 people – and when it made The Forest, on a budget of just $125,000, it was even fewer. And Kristiansen doesn’t expect to see it grow much further following the release of Sons. “The problem is that more people ends up meaning more overhead and slowing down and more meetings and all that,” he says. “Because we don’t have managers, we don’t have producers. It really is just us sitting in the office talking to each other and doing our morning calls and drawing stuff up on a whiteboard.”
For Green, whose CV includes stints at Atari, BioWare and Intel, this flat team structure and intimate size was part of what tempted him to join Endnight in the first place: “Game development for me is always about solving problems and all that kind of stuff. At Endnight, we like to try new things and just see how it goes – and big studios can just get so stifled, creativity-wise,” he explains.
Kristiansen was working at Relic Entertainment, as a senior programmer on
Diese Geschichte stammt aus der August 2023-Ausgabe von Edge UK.
Abonnieren Sie Magzter GOLD, um auf Tausende kuratierter Premium-Geschichten und über 9.000 Zeitschriften und Zeitungen zuzugreifen.
Sie sind bereits Abonnent? Anmelden
WEITERE GESCHICHTEN VON Edge UK
Edge UK
Possessor(s)
After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.
4 mins
January 2026
Edge UK
Street Fighter 6
Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.
2 mins
January 2026
Edge UK
GLOOMY JUNCTURE
Finding hope in seedy alleys and dive bars
2 mins
January 2026
Edge UK
The Outer Worlds 2
There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.
6 mins
January 2026
Edge UK
Lumines Arise
The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.
4 mins
January 2026
Edge UK
STRONG MUDDY VIOLENCE
What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer
13 mins
January 2026
Edge UK
Once Upon A Katamari
Fittingly, each stage in Once Upon A Katamari takes place in the past.
2 mins
January 2026
Edge UK
FAILBETTER GAMES
The industry's finest sustainable storyteller shifts towards 'fireside menace'
7 mins
January 2026
Edge UK
DRAGON QUEST VII: REIMAGINED
Can a serious makeover preserve the original's identity?
2 mins
January 2026
Edge UK
Wreckreation
It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world
4 mins
January 2026
Translate
Change font size

