ENDNIGHT GAMES
Edge UK
|August 2023
How The Forest gave a tiny studio an outsized success
The most successful studio no one’s heard of? That’s certainly how it feels at Endnight Games, project director Rod Green and senior programmer Friso Kristiansen joke, as they talk about the unusual spot in the industry their studio occupies. Founded by former VFX artists, Endnight made its debut in 2014 with survival horror The Forest, which went on to sell over five million copies. Its recently released sequel, Sons Of The Forest, sold two million in just 24 hours.
It might surprise you, then, to discover that the studio is made up of just 17 people – and when it made The Forest, on a budget of just $125,000, it was even fewer. And Kristiansen doesn’t expect to see it grow much further following the release of Sons. “The problem is that more people ends up meaning more overhead and slowing down and more meetings and all that,” he says. “Because we don’t have managers, we don’t have producers. It really is just us sitting in the office talking to each other and doing our morning calls and drawing stuff up on a whiteboard.”
For Green, whose CV includes stints at Atari, BioWare and Intel, this flat team structure and intimate size was part of what tempted him to join Endnight in the first place: “Game development for me is always about solving problems and all that kind of stuff. At Endnight, we like to try new things and just see how it goes – and big studios can just get so stifled, creativity-wise,” he explains.
Kristiansen was working at Relic Entertainment, as a senior programmer on
Diese Geschichte stammt aus der August 2023-Ausgabe von Edge UK.
Abonnieren Sie Magzter GOLD, um auf Tausende kuratierter Premium-Geschichten und über 9.000 Zeitschriften und Zeitungen zuzugreifen.
Sie sind bereits Abonnent? Anmelden
WEITERE GESCHICHTEN VON Edge UK
Edge UK
Checks and balances
What is it about chess that keeps indie developers coming back to the board?
3 mins
February 2026
Edge UK
RELOOTED
Colonial crimes meet parkour in an ingenious heist caper
3 mins
February 2026
Edge UK
WITHERING REALMS
Expanding on 2024's cult-hit Soulslike from another perspective
3 mins
February 2026
Edge UK
NIOH 3
Are you team ninja or samurai?
4 mins
February 2026
Edge UK
ANYTHING COES
Grasshopper's latest production is anarchic, bizarre, and perhaps its most coherent vision in years
12 mins
February 2026
Edge UK
Trigger Happy
Shoot first, ask questions later
3 mins
February 2026
Edge UK
SERPENT'S GAZE
A debut inspired by ninja dreams and art nouveau
3 mins
February 2026
Edge UK
The Outer Limits
Journeys to the farthest reaches of interactive entertainment
3 mins
February 2026
Edge UK
CRISOL: THEATER OF IDOLS
A religion-infused nightmare from the cultural heart of Spain
3 mins
February 2026
Edge UK
THE MAKING OF FALLOUT 3
How Bethesda reimagined the world of Fallout - and became a new studio in the process
8 mins
February 2026
Translate
Change font size

