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Changing tide

Edge UK

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August 2025

Develop prepares for celebratory looks at the past mixed with uncertain glances to the future

Changing tide

The title of a talk at this year's Develop conference will no doubt ring true for many attendees at Brighton's Hilton Metropole: 'I Did Survive 'Til 25: Now What?' In a sign of a battered industry grasping for a way forward, it's joined by not one but two talks on bouncing back from redundancy. Still, amid the gloom and hand-wringing, there's also plenty of time for celebration on the schedule.

The conference kicks off on July 8 with a keynote from Jens Andersson and Pete Ward of MachineGames on their approach to adapting Indiana Jones. Given the success of The Great Circle, it's sure to be well attended by those looking for guidance on handling precious IP.

In another keynote on July 9, Remedy's Sam Lake will reflect on 30 years of storytelling, a period that has seen videogames advance their narrative chops — a topic we discuss in depth with him in this issue (see p72). Nonetheless, we're yet to find the man short of words, so he'll no doubt have yet more wisdom to share throughout this session.

Develop's third keynote sees actor Jane Perry (whose many roles include Selene Vassos in Returnal) exploring the importance of performance in modem games. Frustratingly, it's scheduled for exacily the same time as Lake's talk, leaving an agonising choice for attendees. The keynote conflict is all the more galling given that acting is a hot topic right now as a result of the controversy over Al's encroachment.

WEITERE GESCHICHTEN VON Edge UK

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Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

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GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

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Fittingly, each stage in Once Upon A Katamari takes place in the past.

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

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DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

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Wreckreation

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