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Puzzle-gaming

Retro Gamer

ALIEN SYNDROME

REMEMBER THE BACK OF THE ARCADE, WHERE THE NOT-SO-FLASHY COIN-OPS LURKED IN THE DARKNESS, WAITING TO BE DISCOVERED? BACK IN 1987, THIS IS WHERE YOU'D LIKELY HEAR A BLOODCURDLING FEMALE SCREAM THAT COULD BELONG TO ONLY ONE GAME...

10 min  |

Issue 280

Retro Gamer

It's-a me, Pauline!

My daughter turned 16 this year, which means I've officially entered the stage of parenthood where anything I say is answered with eye-rolling. It also means I've been thinking a lot about when she was small - specifically the time she inadvertently sent me on one of the strangest, most meaningful missions of my life.

2 min  |

Issue 280
Retro Gamer

Retro Gamer

GOAL SMASHED

THE VECTREX MINI CRUSHES ITS KICKSTARTER TARGET

1 min  |

Issue 280

Retro Gamer

Sky Jinks

If you've been reading the magazine for any length of time, you'll know me to be something of a score chaser.

1 min  |

Issue 280

Retro Gamer

THE EVOLUTION OF METROID PRIME

A FLAWLESS REIMAGINING OF NINTENDO'S 2D SERIES IN 3D, METROID PRIME WAS MET WITH UNANIMOUS ACCLAIM AND RECEIVED TWO POPULAR SEQUELS. PRIME TRILOGY CREATIVES JASON BEHR, KYNAN PEARSON AND VINCE JOLY EXPLAIN HOW THE SERIES EVOLVED

10+ min  |

Issue 280

Retro Gamer

DOMARK

TWO MARKETING EXECUTIVES WITH ZERO EXPERIENCE IN THE GAMES INDUSTRY, DOMARK WENT ON TO BECOME ONE OF THE MOST PROMINENT UK SOFTWARE HOUSES OF THE EIGHTIES AND NINETIES. RETRO GAMER LOOKS BACK AT ITS MOST SIGNIFICANT GAMES WITH COFOUNDER DOMINIC WHEATLEY

2 min  |

Issue 280

Retro Gamer

WIZBALL

MARTIN GALWAY MADE A NAME FOR HIMSELF IN THE EIGHTIES AS ONE OF THE FINEST COMPOSERS OF COMMODORE 64 SID MUSIC. HERE, HE AND JON HARE RECOLLECT THE HIGHLY CREATIVE ENVIRONMENT IN WHICH WIZBALL'S BLISTERING SCORE WAS COMPOSED

4 min  |

Issue 280
Retro Gamer

Retro Gamer

THE LATEST NEWS FROM JULY 2009

Mixed martial arts enthusiasts got a game for the ages from THQ and Yuke's, as UFC Undisputed 2009 earned 90% from Play and 9/10 from X360, on top of 9/10 from Official PlayStation Magazine the previous month.

3 min  |

Issue 280
Retro Gamer

Retro Gamer

Commodore International

Commodore CEO Christian 'Perifractic' Simpson is leading the brand's revival at commodore.net

3 min  |

Issue 280

Retro Gamer

Pac-Man VCS rulez!

will have said this a million times before, but it is worth repeating - Pac-Man is the greatest videogame of all time.

2 min  |

Issue 280
Retro Gamer

Retro Gamer

SPECIAL SPECTRUM

RETRO GAMES LIMITED UNVEILS A LIMITED BUNDLE

1 min  |

Issue 280
Retro Gamer

Retro Gamer

REBECCA HEINEMAN: AN ENDURING LEGACY

Veterans pay tribute to the gaming legend that cofounded Interplay

4 min  |

Issue 280
Retro Gamer

Retro Gamer

Utterly consumed

It has been a long time since I've had to force myself to stop playing a game, but recently I've been horribly addicted to Baldur's Gate 3. You'll no doubt be aware of the reviews, but I'm not sure any game in recent memory has hooked me in quite the same way.

2 min  |

Issue 280
Retro Gamer

Retro Gamer

Back to R-Type

It's very important for you to know one thing: I'm not an actor.

2 min  |

Issue 279
Retro Gamer

Retro Gamer

BROKEN SWORD II REMASTER TAKES SHAPE

Charles Cecil talks us through Broken Sword: The Smoking Mirror Reforged

4 min  |

Issue 279
Retro Gamer

Retro Gamer

Blippo+

We speak to the designers of an indie game about retro TV that's out of this world

4 min  |

Issue 279
Retro Gamer

Retro Gamer

PORTABLE SONY PASSION

Forever Arcade's Jay Drury loves his handheld gaming, especially Sony's brilliant PSP

2 min  |

Issue 279
Retro Gamer

Retro Gamer

Fables of the 360

Iam starting to come round to the idea that the Xbox 360 is the greatest console of all time.

2 min  |

Issue 279
Retro Gamer

Retro Gamer

Silent Hill 4: The Room

WHERE GREEDY LANDLORDS ARE THE LEAST OF YOUR WORRIES

1 min  |

Issue 279
Retro Gamer

Retro Gamer

SUPER MARIO BROS

It may not be the oldest trick in the book, strictly speaking, but learning how to access the Warp Zones in Super Mario Bros was a formative experience for many of us.

1 min  |

Issue 279
Retro Gamer

Retro Gamer

ACHIEVEMENT UNLOCKED

TWENTY YEARS AGO, THE XBOX 360 INTRODUCED A TANGIBLE WAY TO SHARE YOUR GAMING ACCOMPLISHMENTS WITH THE ACHIEVEMENTS SYSTEM. WE LOOK BACK AT HOW IT CAME TO BE AND HOW IT HAS PERMEATED THROUGHOUT THE YEARS, EXPANDING, CHANGING AND INFLUENCING GAMING CULTURE

8 min  |

Issue 279
Retro Gamer

Retro Gamer

Possible mission

When I was 11, Impossible Mission for the Commodore 64 lived up to its name - it was digital cruelty at its finest.

3 min  |

Issue 279
Retro Gamer

Retro Gamer

The Lord Of The Rings: The Third Age

NOW WITH ADDED ACHIEVEMENTS

2 min  |

Issue 279
Retro Gamer

Retro Gamer

THE MAKING OF RB2 TM THE NEWCOMERS

REAL BOUT FATAL FURY 2

8 min  |

Issue 279
Retro Gamer

Retro Gamer

Ninku Gaiden: Hiroyuki Daikatsugeki

Sometimes, it's best not to make things more complicated than they need to be, and I like to think that the existence of Ninku Gaiden: Hiroyuki Daikatsugeki is a good example of this. In my mind's eye, someone at Sega saw that the company had obtained a licence for an anime series with a penguin in it, and simply said, “Didn't we do a game with a penguin back in the day?” Then, after swiftly clarifying that they meant Pengo and not Doki Doki Penguin Land, this spin-off was born.

1 min  |

Issue 279
Retro Gamer

Retro Gamer

X MARKS THE SPOT

The team look back at Microsoft's Xbox 360

3 min  |

Issue 279
Retro Gamer

Retro Gamer

Lumines Arise

THE RHYTHM IS GOING TO GET YOU

3 min  |

Issue 279
Retro Gamer

Retro Gamer

THE MAKING OF stormbringer

THE FOURTH MAGIC KNIGHT GAME TOOK INSPIRATION FROM A FOLK ROCK ALBUM AND A STAR TREK EPISODE, AND FOR SO MANY YEARS IT SERVED AS THE BUDGET GAME HERO'S SWAN SONG. DAUTD JONES RECALLS HOW HE CREATED STORMBRINGER AND TEASES ITS SUCCESSOR

6 min  |

Issue 279
Retro Gamer

Retro Gamer

CELEBRATING TOMONOBU ITAGAKI

THE CREATOR OF DEAD OR ALIVE PASSES

2 min  |

Issue 279
Retro Gamer

Retro Gamer

20 YEARS OF THE XBOX

TWO DECADES AGO, MICROSOFT SOUGHT TO USHER IN A NEW ERA OF GAMES - BIGGER GAMES, SMALLER GAMES, AND GAMES THAT WOULD BE MORE CONNECTED THAN EVER BEFORE. WE JOIN THOSE WHO WORKED WITH THE SYSTEM DURING ITS LIFETIME TO LOOK BACK AT THE MOST BELOVED XBOX CONSOLE

10+ min  |

Issue 279