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GO TO HELL

PC Gamer US Edition

|

November 2020

BALDUR’S GATE III is taking us to dark places, and it’s making darkness a mechanic too.

- Jeremy Peel

GO TO HELL

Go to hell,” says Gale. The usually cocksure wizard and optional player character of Baldur’s Gate III stare down the flames of the party’s campfire. This is a man whose chest conceals a Netherese Destruction Orb which will produce a nuclear-level explosion, ripping him apart—yet he still gets up every morning. Tonight, though, he’s brooding. The last three days have given him cause for concern. “Go to hell,” he repeats. “It’s an everyday expression. So trivial it’s almost meaningless. But we’ve seen hell. It’s real, and it isn’t trivial.” Like the rest of the party, Gale has endured a kidnapping. He has survived the crash of a flying slave ship crewed by mind flayers. And, even now that he has escaped, he remains the unwilling surrogate to a tentacled baby that will kill him on birth. Likely very painfully, before the week is out. It’s hard to think of anything much more hellish.

Yet Gale isn’t speaking figuratively when he says he’s seen hell. As it turns out, Baldur’s Gate III actually begins in hell. More specifically, the first layer of the Nine Hells, Avernus.

DEMONIC INFLUENCE

Over the last year, tabletop D&D fans have been playing through the prequel to Baldur’s Gate III,

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