Prey
Official Xbox Magazine|November 2016

Arkane’s player-steered formula takes an alien turn.

Matt Cabral
Prey

According to Prey’s lead designer Ricardo Bare, Arkane Studios’ reset of the 2006 alien shooter is “a first person science-fiction action game where players use their wits, weapons and a bunch of really cool mind bending abilities to survive on a space station that’s been overrun by a mysterious species of aliens”.

An even clearer description, though, might be: it’s an Arkane game. “It has that Arkane feel to it,” Bare continues. As fans of the studio’s Dishonored are well aware, that “feel” can come from slowing time, stabbing a dude in the neck and escaping as a possessed rat. Or, as Bare says, “a stew of cool mechanics that all interact with each other.”

Based on our behind-closed-doors demo of Prey, that stew is not only on the menu once more, it’s boiling over in a tasty froth of fresh, sci-fi flavored ingredients. The hands-off presentation begins with protagonist Morgan Yu, who lives on the space station Talos 1, discovering all hell’s broken loose in the main lobby. It’s the beginning of a very bad day for a man or woman – depending on your choice – who already serves as the key subject in a series of morally questionable human experiments.

In plain sight

Inky-black, spidery menaces called Mimics scatter, and Yu swipes at them with a wrench. Identifying these wraith-like threats isn’t easy though, as they’re can take the form of nearby objects. Tinged with paranoia, Yu swings wildly at everything in his path – office chairs, cargo trunks, trash cans – that could potentially be an evil extraterrestrial in disguise.

Diese Geschichte stammt aus der November 2016-Ausgabe von Official Xbox Magazine.

Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.

Diese Geschichte stammt aus der November 2016-Ausgabe von Official Xbox Magazine.

Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.

WEITERE ARTIKEL AUS OFFICIAL XBOX MAGAZINEAlle anzeigen
Why I love... Roaming the post-apocalypse
Official Xbox Magazine

Why I love... Roaming the post-apocalypse

How modern releases are continuing to find creativity and beauty within gaming’s most prevalent setting: the end of the world

time-read
3 Minuten  |
March 2020
10 Best Multiplayer Games
Official Xbox Magazine

10 Best Multiplayer Games

From shooters to kitchen chaos, these titles are best played with friends

time-read
6 Minuten  |
April 2020
Revved up and ready to go
Official Xbox Magazine

Revved up and ready to go

EA hands the wheel of Need For Speed back over to Criterion Games

time-read
2 Minuten  |
April 2020
The Elder Scrolls Online: Greymoor
Official Xbox Magazine

The Elder Scrolls Online: Greymoor

Return to Tamriel’s frigid North this summer Chris Burke

time-read
3 Minuten  |
April 2020
Remothered: Broken Porcelain
Official Xbox Magazine

Remothered: Broken Porcelain

We’re going potty for this cult classic survival horror sequel

time-read
2 Minuten  |
April 2020
Yakuza 0 Yakuza Kiwami Yakuza Kiwami 2
Official Xbox Magazine

Yakuza 0 Yakuza Kiwami Yakuza Kiwami 2

Triple trouble: Sega’s crime drama trio brings glorious thug‑thumping action to Xbox

time-read
3 Minuten  |
April 2020
Mosaic
Official Xbox Magazine

Mosaic

ALL AROUND ME ARE FAMILIAR OFFICE SPACES

time-read
4 Minuten  |
April 2020
The Falconeer
Official Xbox Magazine

The Falconeer

Savouring the joys of flight with an indie that’s living on a (gigantic) wing and a prayer

time-read
2 Minuten  |
April 2020
10 Best Examples Of Great Architecture On Xbox
Official Xbox Magazine

10 Best Examples Of Great Architecture On Xbox

Games are crammed full of gorgeously crafted designs and architecture. From gables to gargoyles, we look at the best building designs on Xbox One

time-read
5 Minuten  |
March 2020
THE PROMISED 'LANDS
Official Xbox Magazine

THE PROMISED 'LANDS

With so many great games competing for our time, how do you keep gamers locking and loading? Gearbox’s looter-shooter, Borderlands 3, knows how…

time-read
6 Minuten  |
March 2020