Versuchen GOLD - Frei
Fan Subbing
PC Gamer US Edition
|July 2019
How localization makes games enjoyable for everyone, everywhere

Localization is a word for a number of processes all to do with ensuring a game is ready for a specific local market. This includes everything from creating a translation that stays faithful to the originally intended meaning, to cutting and amending content in line with different countries’ laws. The Yakuza series’ great localization is an important factor in its success, and so I asked localization producer Scott Strichart about the pitfalls of his job.
In order to localize a game correctly you need to have two things: Text and context. As with any big creative project on a schedule, you unfortunately don’t necessarily get both at the same time.
“Until recently, we’d never started localization prior to the game being done in Japan, which was amazing, because we could just boot up every scene, every substory, every movie right in game,” Strichart says. I imagine him wistfully staring off into the distance.
To finish everything on time, localization now often begins before the original text is even finalized. In some cases Strichart and his team make educated guesses at who is talking to whom, how far away speakers are from each other and sometimes even their gender, the latter of which the form of address in Japanese can help with.
“Once a particular scene comes online, we’re able to check it out and adjust accordingly … It’ll be an ongoing process to smooth this out with [developer Ryu ga Gotoku Studios], but I’m committed to doing that.” Strichart, who took up his current position prior to the release of Yakuza 0, is an enthusiastic spokesperson for localization with an apparent love for language.
Diese Geschichte stammt aus der July 2019-Ausgabe von PC Gamer US Edition.
Abonnieren Sie Magzter GOLD, um auf Tausende kuratierter Premium-Geschichten und über 9.000 Zeitschriften und Zeitungen zuzugreifen.
Sie sind bereits Abonnent? Anmelden
WEITERE GESCHICHTEN VON PC Gamer US Edition
PC Gamer US Edition
MACHINE GOD
DEUS EX's influence can be quietly felt throughout gaming like the tendrils of a clandestine organization, but it could have ended up a Command & Conquer game if not for an unlikely intervention. This is the story of how it was made, 25 years ago
11 mins
October 2025

PC Gamer US Edition
"After King Arthur's Rammstein-style resurrection ritual, I'm ready to serve"
Bending the knee for TAINTED GRAIL: THE FALL OF AVALON's amnesiac king
2 mins
October 2025

PC Gamer US Edition
LITTLE GUYS
Friends come in all shapes and sizes
3 mins
October 2025

PC Gamer US Edition
“Doom Eternal turned you into a kind of armored wasp”
Playing DOOM: THE DARK AGES is an opportunity to slow down, and marvel at the graphics tech
2 mins
October 2025
PC Gamer US Edition
FIRST CLASS
Satan's favorite deckbuilder returns aboard MONSTER TRAIN 2
3 mins
October 2025

PC Gamer US Edition
CRIMSON DESERT
Open-world action that continues to look strong but unwieldy
5 mins
October 2025

PC Gamer US Edition
SPICE JAM
Craft and fight for your life on Arrakis in Funcom's survival MMO DUNE: AWAKENING
6 mins
October 2025

PC Gamer US Edition
TWO POINT MUSEUM
More like 'Two point-Oooooh!'
3 mins
October 2025

PC Gamer US Edition
WALK THE LINE
The ants know the score in THE SPIRIT OF THE ANTS
1 mins
October 2025

PC Gamer US Edition
PLAGUE RECOLLECTION
Making all the Reik moves in VERMINTIDE 2
2 mins
October 2025
Translate
Change font size