Versuchen GOLD - Frei
Charlie Brooker
PC Gamer US Edition
|April 2019
The creator of dystopian anthology series Black Mirror on BANDERSNATCH, an interactive episode inspired by games and gaming culture.
Interactive storytelling is nothing new, but something as mainstream as Netflix embracing the concept is a big deal. Bandersnatch, the newest episode of Black Mirror, lets you make choices that determine the path the story takes. And you can access it using just Netflix and a TV remote. I talked with writer Charlie Brooker about the episode, how it was made, and what inspired it.
How did you pitch the idea of an interactive Black Mirror story to Netflix?
They actually asked us. We had a meeting at their headquarters in Los Angeles—which, by the way, has M&M dispensers on every floor. That’s my overriding memory. Todd Yellin and Carla Engelbrecht from the tech division showed us some of their interactive capabilities, which were quite rudimentary at the time. Then they asked us if we’d be interested in coming up with a Black Mirror story using this technology.
And we said no! Well, we said yes, that’s interesting, we’ll go and think about it. Then, later, we came up with a story outline that could work. I wanted to do a retro episode that was actually set in the past. We’d done San Junipero before, which was set in 1987, but it was really the future. I also knew that I wanted to do a story about old, old computer games.
And from there we had the idea about a character in the past and someone in the future controlling him, trying to make sure he writes this particular computer game because it’s important in the future. A bit like the plot of The Terminator, basically. And then I thought, ‘What if the person giving this character instructions is you, the viewer? Hang on a minute, that sounds like it could be an interactive thing. Oh shit, that’s a good idea!’ And so we went back to Netflix and said, ‘Okay, we can do one now.’
Diese Geschichte stammt aus der April 2019-Ausgabe von PC Gamer US Edition.
Abonnieren Sie Magzter GOLD, um auf Tausende kuratierter Premium-Geschichten und über 9.000 Zeitschriften und Zeitungen zuzugreifen.
Sie sind bereits Abonnent? Anmelden
WEITERE GESCHICHTEN VON PC Gamer US Edition
PC Gamer US Edition
GLARE OBSCURE
The art of PC gaming feng shui
3 mins
April 2026
PC Gamer US Edition
TOTAL RECALL
When-if ever-will memory prices go back down?
4 mins
April 2026
PC Gamer US Edition
WARHAMMER 40,000: DARKTIDE
Who wants to be scum anyway?
3 mins
April 2026
PC Gamer US Edition
PAWS FOR THOUGHT
A case of meow or never in STRAY
1 mins
April 2026
PC Gamer US Edition
QUID'S IN
Solving a bank robbery in the retro-styled QUID PRO QUO
1 mins
April 2026
PC Gamer US Edition
"Even though it had some big boots to fill, it does live up to the expectation"
Rolling around at the speed of sound in ONCE UPON A KATAMARI
2 mins
April 2026
PC Gamer US Edition
TOP GEAR
TOKYO XTREME RACER captures the stylish spirit of street racing
6 mins
April 2026
PC Gamer US Edition
ELDEN RING REFORGED
Elden Ring Reforged spruces up a classic with some nostalgic new-game smell
3 mins
April 2026
PC Gamer US Edition
PUTTING THE PEDAL TO THE METAL IN CYBERPUNK 2077
In a society driven to the brink by technology, perhaps going for a lovely Sunday drive can be an act of resistance
7 mins
April 2026
PC Gamer US Edition
PRISON BREAK
Dungeon crawling, no, running in WARLORD'S PENANCE
1 mins
April 2026
Translate
Change font size

