Versuchen GOLD - Frei
Anatomy Of An Explosion
PC Gamer US Edition
|November 2018
Video games love a good explosion, but how are these spectacular effects designed?
Explosions are some of gaming’s most dazzling effects. Ever since Doom’s toxic barrels let players turn demons into soup, developers have striven to make explosions bigger, more spectacular, and more dynamic. Today, explosions appear in all sorts of forms for all sorts of purposes, whether it’s starting a revolution in Just Cause, or triggering a tactical chain reaction in Divinity: Original Sin.
In a matter of moments, explosions can change dramatically in size, shape, and color. They can be triggered by the player in all kinds of different ways, and radically alter the existing game state. But how do development studios actually tackle these stunning, violent and oh-so fleeting effects?
Chris Judkins is principle VFX artist on Just Cause 4, which aims to continue the series’ tradition of offering plentiful explosive potential. Judkins states that a good explosion starts with research. “Explosions act drastically different depending on what’s blowing up,” he says. “Fuel and gasoline produces dark, churning, slow-burning smoke that lingers for a long time, while propane burns fast, bright, and violently. Keeping these factors in mind and staying consistent throughout the game helps make the explosions feel grounded in the world.”
Regardless of what kind of explosions a VFX artist is designing, a successful combustion is always founded upon the engine’s particle system. “Particles determine not only the look of an explosion, but also details the movement,” Judkins continues. “Even in a realistic-looking game we make a lot of stylistic decisions to help the explosions have more impact and wow factor, just like in Hollywood movies.”
Diese Geschichte stammt aus der November 2018-Ausgabe von PC Gamer US Edition.
Abonnieren Sie Magzter GOLD, um auf Tausende kuratierter Premium-Geschichten und über 9.000 Zeitschriften und Zeitungen zuzugreifen.
Sie sind bereits Abonnent? Anmelden
WEITERE GESCHICHTEN VON PC Gamer US Edition
PC Gamer US Edition
FOXHOLE AIRBORNE
The MMO's next update takes the battle to the skies
3 mins
May 2026
PC Gamer US Edition
SNAKE AND ONION
Lucifer rising in BROKEN SWORD 5: THE SERPENT'S CURSE
1 mins
May 2026
PC Gamer US Edition
IMMERSIVE FAT IDIOT SON
Skyrim's hardest quest is raising this kid
4 mins
May 2026
PC Gamer US Edition
LOST IN SPACE
The sublimely silly MEGABONK makes fighting the armies of darkness a riot
3 mins
May 2026
PC Gamer US Edition
SLOW FARAH
Rewind in PRINCE OF PERSIA: THE SANDS OF TIME
1 mins
May 2026
PC Gamer US Edition
SHRIMP WRAPPED
1,000,000 SHRIMP is shrimply the best idle game
1 mins
May 2026
PC Gamer US Edition
"A shmup with deckbuilder stuff!"
Praising SEKTORI and its much-maligned mechanic
1 mins
May 2026
PC Gamer US Edition
CLAY LOW
Mending the unmendable in IT TAKES TWO
2 mins
May 2026
PC Gamer US Edition
BACK TO WAR
Return to Kronus in DAWN OF WAR IV, an ambitious sequel to the greatest 40K RTS ait, so how many Bomb Squigs can I make?”
12 mins
May 2026
PC Gamer US Edition
“Figuring out how a smattering of film sets and scale models fit together”
Breaking into Jabba's palace in STAR WARS OUTLAWS
2 mins
May 2026
Translate
Change font size

