Versuchen GOLD - Frei
RING BEARER
Edge
|February 2020
Under the skin of Gollum, a next-generation Lord Of The Rings game
The quest to make a Gollum game begins with the recognition that nobody wants to be Gollum. In case you haven’t had the pleasure, Gollum is the scurrying, gangrel creature who, in JRR Tolkien’s The Lord Of The Rings, joins Frodo Baggins on his journey to return the powerful One Ring to its fiery birthplace. This comes a few centuries after Gollum, then an amiable bumpkin named Sméagol, murdered his own cousin for possession of the Ring and took it into the mountains, where it slowly mangled his body, shattered his personality and spurred him to all manner of evil. “This is really not a character you want to spend 20 hours with,” Daedalic’s art director Mathias Fischer admits. “So our biggest challenge was to make him a bit more sympathetic, a bit more relatable. Maybe brush over the fact that he’s eaten children.”
If you are familiar with Gollum, it’s probably thanks to Andy Serkis’ frothing, motion-captured performance in Peter Jackson’s film adaptations. But the truth is there are many Gollums, much as there are many renditions of Middle-earth besides the glorious, sweeping antipodean landscapes of Jackson’s movies. “Tolkien didn’t give a size reference for Gollum to begin with,” Fischer notes. “So in the first illustrations, he’s gigantic! He’s like a monster emerging from the swamp.” There’s also the fuzzy green insect you meet in Gene Deitch’s 1966 animation, and the skinny black lizard from 2003’s The Hobbit videogame. Daedalic’s interpretation – whose final design is kept tantalisingly off-limits during our trip to the company’s Hamburg offices – looks like none of these, but nor does it resemble the character’s most famous incarnation.
Diese Geschichte stammt aus der February 2020-Ausgabe von Edge.
Abonnieren Sie Magzter GOLD, um auf Tausende kuratierter Premium-Geschichten und über 9.000 Zeitschriften und Zeitungen zuzugreifen.
Sie sind bereits Abonnent? Anmelden
WEITERE GESCHICHTEN VON Edge
Edge UK
Post Script
Battlefield 6's singleplayer offering wouldn't have matched Call Of Duty in 2011
2 mins
Christmas 2025
Edge UK
Post Script
The art of not fighting
3 mins
Christmas 2025
Edge UK
Absolum
In its branching structure and buffet of combat techniques, it can stand toe to toe with any champion
4 mins
Christmas 2025
Edge UK
Ball X Pit
Fire and petrol. Coke and Mentos. Beans and toast. Of all the potent combinations to emerge throughout recorded history, Kenny Sun's Ball X Pit offers one of the most devious concoctions yet: Vampire Survivors and Breakout.
2 mins
Christmas 2025
Edge UK
COLLECTED WORKS JERK GUSTAFSSON
From making Quake maps to reviving Wolfenstein, with a master of firstperson videogame design
14 mins
Christmas 2025
Edge UK
Dreams Of Another
The man in pyjamas may be holding an automatic rifle, but as we keep the trigger squeezed, rattling out an infinite supply of bullets, Dreams Of Another feels as therapeutic as PowerWash Simulator.
2 mins
Christmas 2025
Edge UK
Battlefield 6
There's always a way to throw yourself back into the fray or to grab a breather and assess your options
6 mins
Christmas 2025
Edge UK
Ninja Gaiden 4
Ninja Gaiden 4 revels in the transgression of refusing to stop where you'd normally expect
4 mins
Christmas 2025
Edge UK
BACK TO LIFE
Herobeat Studios hopes for redemption in the face of environmental collapse
1 min
Christmas 2025
Edge UK
RETRY.EXE
Inside the long and gruelling journey of Lunar Software's sinister sci-fi horror
14 mins
Christmas 2025
Translate
Change font size
