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Call Of Duty: Black Ops II

Edge

|

January 2021

Treyarch’s unexpectedly experimental shooter still surprises and discomforts, though not always intentionally

- JEREMY PEEL

Call Of Duty: Black Ops II

For a firstperson shooter, there’s no greater honour than a musical theme from Trent Reznor. It’s only ever been bestowed on two games: Id Software’s Quake, and Treyarch’s Black Ops II. Both were studios at the peak of their pop cultural powers, commanding the kind of crossover appeal that publishers dream of but rarely achieve. In 2012, a new Call Of Duty campaign was still a catalyst for water-cooler conversation, including one in Reznor’s studio. “I think I have played them all,” he told USA Today at the time, “with the exception of one or two that may have come out when I was on long touring jaunts.” The theme Reznor composed for Black Ops II is a muted, bass-led mood piece. It growls more than it barks, and when it finally bites – with teeth, to use the language of Nine Inch Nails – it comes as a shock. “There is a lot of reservation and angst and sense of loss and regret and anger bubbling under the surface,” said Reznor. “So it didn’t make sense to have a gung-ho, patriotic-feeling kind of theme song. It has to feel weighty.”

In that explanation, and over five-anda-half minutes of industrial unease, Reznor captures the character that distinguishes Black Ops from its peers in the COD canon. This is a sub-series composed from the disjointed memories of traumatised soldiers. In the original Black Ops, Treyarch looked over the CIA’s history of foreign intervention and mental programming with a distrustful eye. In the sequel, it catalogues the generations of pain left behind by the people weaponised in those conflicts.

WEITERE GESCHICHTEN VON Edge

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Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

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Street Fighter 6

Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

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GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

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Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

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STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

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Once Upon A Katamari

Fittingly, each stage in Once Upon A Katamari takes place in the past.

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

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DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

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