Versuchen GOLD - Frei
COLLECTED WORKS YU SUZUKI
Edge
|April 2020
The veteran developer reflects on his pioneering arcade games, the challenges of crowdfunding and the completion of Shenmue III
During the 1980s and 1990s, the commercial potential of an arcade game often relied as much on technological innovation as it did on carefully considered game design. This was an ideal situation for the man in charge of Sega’s AM2 team, Yu Suzuki, as he was given priority access to new technologies that allowed him to pursue his interests in simulation. Utilising motion cabinets and 3D graphics hardware, Suzuki created games that pulled off a tricky balancing act, providing a sense of realism without sacrificing the instant gratification so important to arcade success.
As home consoles caught up with the power of arcade boards, Suzuki developed the Shenmue games, RPGs featuring his most ambitious simulation effort to date: fully functioning towns. Though popular, the series was unable to recoup its budget and Suzuki’s focus since 2001 has primarily been on creating the third game in the Shenmue series, a challenge that had often seemed insurmountable. With Shenmue III now finally in the wild, here Suzuki takes a retrospective look at some of the highlights of his 35-year career in the game industry.

HANG-ON
Developer/publisher Sega (AM2) Format Arcade Release 1985
Diese Geschichte stammt aus der April 2020-Ausgabe von Edge.
Abonnieren Sie Magzter GOLD, um auf Tausende kuratierter Premium-Geschichten und über 9.000 Zeitschriften und Zeitungen zuzugreifen.
Sie sind bereits Abonnent? Anmelden
WEITERE GESCHICHTEN VON Edge
Edge UK
Checks and balances
What is it about chess that keeps indie developers coming back to the board?
3 mins
February 2026
Edge UK
RELOOTED
Colonial crimes meet parkour in an ingenious heist caper
3 mins
February 2026
Edge UK
WITHERING REALMS
Expanding on 2024's cult-hit Soulslike from another perspective
3 mins
February 2026
Edge UK
NIOH 3
Are you team ninja or samurai?
4 mins
February 2026
Edge UK
ANYTHING COES
Grasshopper's latest production is anarchic, bizarre, and perhaps its most coherent vision in years
12 mins
February 2026
Edge UK
Trigger Happy
Shoot first, ask questions later
3 mins
February 2026
Edge UK
SERPENT'S GAZE
A debut inspired by ninja dreams and art nouveau
3 mins
February 2026
Edge UK
The Outer Limits
Journeys to the farthest reaches of interactive entertainment
3 mins
February 2026
Edge UK
CRISOL: THEATER OF IDOLS
A religion-infused nightmare from the cultural heart of Spain
3 mins
February 2026
Edge UK
THE MAKING OF FALLOUT 3
How Bethesda reimagined the world of Fallout - and became a new studio in the process
8 mins
February 2026
Translate
Change font size
