Versuchen GOLD - Frei
An Audience With… Aaron Keller
Edge
|January 2020
Blizzard’s assistant director on Warcraft, working lunches and Overwatch’s baby steps
As assistant game director at Blizzard Entertainment, Aaron Keller is one of the key developers behind Overwatch, the company’s wildly successful team-based hero shooter. After 18 years spent working at the studio in Orange County, California, it’s clear that his considerable experience helping create MMOs World Of Warcraft and (the now cancelled) Project Titan had a hand in making the Overwatch universe the sensation it is today. Now, with the announcement of Overwatch 2, he’s at the forefront of fleshing out a world that has up until now merely served as a shiny backdrop to gun-based battles.
Indeed, it seems everything Blizzard touches turns to gold. Here, with Keller, we try to pin down the specifics of the design ethos strong enough to span multiple projects and genres, and that affords Blizzard’s games their consistent hallmark of quality – and discover how Overwatch 2 will continue the World Of Warcraft maker’s legacy.
How did you come to work for Blizzard?
I started in September of 2001, right after Blizzard had announced World Of Warcraft, on the World Of Warcraft team. Initially, I was slated to work on the dungeon team – we were considered 3D artists. So we had a group of about five guys, and we were just assigned to build all the dungeons and the cities in the game. So that was – gosh, that was like, three years before shipping the game, and we worked a tonne of hours. And we worked with all sorts of different departments on the team, from the exterior level designers to all the texture artists. We worked a lot with Bill Petras, who was the art director on World Of Warcraft, and he’s now the art director on Overwatch and he was actually the person that hired me. I always kind of give him a hard time for the questions he asked me in the interview [laughs].
Diese Geschichte stammt aus der January 2020-Ausgabe von Edge.
Abonnieren Sie Magzter GOLD, um auf Tausende kuratierter Premium-Geschichten und über 9.000 Zeitschriften und Zeitungen zuzugreifen.
Sie sind bereits Abonnent? Anmelden
WEITERE GESCHICHTEN VON Edge
Edge UK
Possessor(s)
After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.
4 mins
January 2026
Edge UK
Street Fighter 6
Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.
2 mins
January 2026
Edge UK
GLOOMY JUNCTURE
Finding hope in seedy alleys and dive bars
2 mins
January 2026
Edge UK
The Outer Worlds 2
There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.
6 mins
January 2026
Edge UK
Lumines Arise
The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.
4 mins
January 2026
Edge UK
STRONG MUDDY VIOLENCE
What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer
13 mins
January 2026
Edge UK
Once Upon A Katamari
Fittingly, each stage in Once Upon A Katamari takes place in the past.
2 mins
January 2026
Edge UK
FAILBETTER GAMES
The industry's finest sustainable storyteller shifts towards 'fireside menace'
7 mins
January 2026
Edge UK
DRAGON QUEST VII: REIMAGINED
Can a serious makeover preserve the original's identity?
2 mins
January 2026
Edge UK
Wreckreation
It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world
4 mins
January 2026
Translate
Change font size

