Let’s focus on the rules for the dice game for now, since the differences between it and the card version are slight and I touch on them later. It all begins with six dice and a score sheet. In fact, that’s it, as far as equipment is concerned. The active player rolls the dice (two white, one red, one yellow, one green, and one blue) and announces the sum of the white dice. All players can then cross out that sum in any one of four colored rows on their score sheet, but only if there are no cross-outs to the right of the sum in the row they choose. (Two of the colored rows range from 2 to 12 in ascending order, and the other two range from 12 to 2 in descending order.)
At this point, the non-active players are done, but the active player can still decide if there’s a sum worth playing by adding one of the white dice to one of the colored dice. In this case, the colored die determines the color of the row that the sum can be played in. If neither the sum of the white dice nor the sum of one white die and one colored die is played, the active player must use one of four penalty boxes, each of which results in a subtraction of 5 points from the final score. Only the active player is at risk of needing to use a penalty box.
Once at least 5 numbers are crossed out in a single row on a player’s scoresheet, that player can lock the row by filling in the last space (either 12 or 2) and also crossing out the lock icon. A locked row cannot be used by any player for the rest of the game.
Know the End Goals
Diese Geschichte stammt aus der Summer 2021-Ausgabe von Casual Game Insider.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent ? Anmelden
Diese Geschichte stammt aus der Summer 2021-Ausgabe von Casual Game Insider.
Starten Sie Ihre 7-tägige kostenlose Testversion von Magzter GOLD, um auf Tausende kuratierte Premium-Storys sowie über 8.000 Zeitschriften und Zeitungen zuzugreifen.
Bereits Abonnent? Anmelden
GAME REVIEWS
This little card game takes only a couple of minutes to teach, but is surprisingly engaging and full of fun.
Fun Is No Mystery with: Scorpion masqué
Scorpion Masqué is a Montreal-based board game publisher founded in 2006 by former literature teacher and game enthusiast Christian Lemay
PAGE TURNERS: Games Unfurl Their Majestic Pages
Have you picked up a good book lately? Perhaps you've struggled to find inspirational reading material
Josh Cappel: A Man of Many Hats
The name Josh Cappel is synonymous with variety. If you have a shelf of board games, it's likely that at least one of them has been touched by Cappel
PLAY FUNKOVERSE LIKE A PRO
Have you ever heard about the Funkoverse board game series? If not, then you are in for a real treat
PASSPORT TO FUN: This Summer's Sizzling New Casual Games
From a quaint festival in Portugal to impending doom in ancient China, or from the peaceful tranquility of a Japanese garden to the tarmac of the Montréal airport, the new casual board games of the summer of 2023 read like a captivating travel brochure
Scram! CRITTERS VS. CAMPERS
One team faces another in Bezier Games' latest card-shedding gam
Hand-to-Hand Wombat is Major Fun!
The Concept - No one knows why wombats enjoy architecture. A desire to build towers is buried deep in their bones. But there are exceptions: wicked wombats, born to make trouble.
A Part-Time Venture Creating Full-Time Fun
hawn Stankewich, along with co-founders Robb Melvin and Molly Johnson, started Seattle-based Flatout Games in 2017. Robb and Shawn lived in the same dorm in college and developed a friendship through playing board games. Molly was already into games when she met Shawn and Robb in 2013. After four years of friendship and playing games, they decided to design their own.
THE KULTURE OF GAMES:
How Board Games Continue to Reflect Growing & Emergent Communities