Versuchen GOLD - Frei
Studio Profile - Stainless Games
Edge
|June 2019
The Isle Of Wight’s finest on 25 years of cars, cards and controversy

You need a certain steel to last a quarter of a century in the game industry. Since 1997’s Carmageddon instantly put it on the map, Stainless Games has survived a number of canceled projects, effortlessly moved from car combat to card combat and back again – with an interlude remaking classic arcade games – and now has four projects on the go, having bought back and subsequently resold the rights to its biggest hit in the meantime. The secret of its longevity? “Do a good job,” CEO and co-founder Patrick Buckland tell us. “That’s how you survive.”
Buckland had been freelancing in the game industry since 1982, working on the Apple II and the Macintosh for a variety of companies in the early ’90s when he began to feel rudderless and decided to set up his own company. In late 1993, he teamed up with Neil Barnden and founded Stainless Games without a particular idea in mind, but a hunger to build for the future. “Which obviously worked, because 25 years later we’re still here,” he says.
The studio’s first game might still be its most famous – or infamous. Carmageddon began life as a playable demo called 3D Destruction Derby, which Stainless touted around while doing some other contract work. Publisher SCi eventually snapped it up. By this time it was 1995; the game was now Mad Max, but SCi couldn’t get the license. Then it was set to be a Death Race tie-in for a cinematic reboot that was later canned. “SCi said, ‘Sod it, let’s just do it anyway, we’ll create a new brand.’”
Diese Geschichte stammt aus der June 2019-Ausgabe von Edge.
Abonnieren Sie Magzter GOLD, um auf Tausende kuratierter Premium-Geschichten und über 9.000 Zeitschriften und Zeitungen zuzugreifen.
Sie sind bereits Abonnent? Anmelden
WEITERE GESCHICHTEN VON Edge

Edge UK
STRANGE SCAFFOLD
How to embrace the weird while keeping the culture and games focused on people
7 mins
November 2025

Edge UK
Post Script
A clockwork heart can't beat faster
4 mins
November 2025

Edge UK
Metal Gear Solid Delta: Snake Eater
Every tiny detail of protagonist Snake is modelled. The fabric of his fatigues darkens and grows heavy with water when he splashes through a stream or pond.
4 mins
November 2025

Edge UK
It Came From The Desert
Cinemaware's B-movie homage pushed the vision of interactive cinema to new heights
6 mins
November 2025

Edge UK
Shuten Order
Whatever the opposite of writer's block is, Kazutaka Kodaka has it.
4 mins
November 2025

Edge UK
Metal Gear Solid Delta: Snake Eater
Every tiny detail of protagonist Snake is modelled.
4 mins
November 2025

Edge UK
INDUSTRIA 2
Turning a minor FPS hit into a survival-horror seque
3 mins
November 2025

Edge UK
Mafia: The Old Country
Try to change Enzo's outfit at the start of a mission in Mafia: The Old Country, and you're given the option to \"disable story outfits\" – to use costumes that you might have obtained by purchasing the Deluxe Edition of the game or that are specific to other set-piece levels, such as the helmet and jodhpurs Enzo wears in a motor race.
6 mins
November 2025

Edge UK
BATTLESTAR GALACTICA: SCATTERED HOPES
The sound of Cylons
3 mins
November 2025

Edge UK
Echoes Of The End
Anyone who's played a big-budget action-adventure game from the past 15 years may get a sense of déjà vu from Echoes Of The End.
4 mins
November 2025
Translate
Change font size