Versuchen GOLD - Frei
Leap OF Faith
Edge
|March 2019
After a tough few years, BioWare hopes to rise again with a soaring sci-fi shooter.
Every bone in our body is telling us not to jump. As we peer over the edge of the platform into the waiting crevasse below, it’s astonishing how strongly our survival instinct kicks in. We’re aware that it’s only a videogame, but whichever way you slice it, leaping off a cliff while wearing a hulking great mech suit feels like a terrible idea.

It’s the details that contribute to the fear. To launch an Anthem session, we must first climb into our comfortably padded Javelin in first-person view. A camera swoops around the exterior, allowing us to admire our rig: our new helmet and breastplate, every scuff mark on our custom paint job. The suit feels real, tangible – strangely intimate, like a classic car we’ve spent hours fixing up. And then, suddenly, we’re asked to drive it over a cliff.
This isn’t even the first time we’ve done so – we’ve already played a good few hours of Anthem – but the terror persists as we clunk forward and jump. We hang in the air, gravity momentarily distracted, and our stomach lurches – before we remember to hit our rockets, and take flight. “Something that someone said last week that I actually think is really accurate is, ‘Every time I start flying, I panic a little bit and I have to remember how to do it’,” executive producer Mark Darrah says. “At the time I was like, ‘Oh no, that’s a problem’ – but I actually think it’s not. It’s actually the power of the game. Every time you’re jumping off a building, and every time the game catches you. But every time you need to jump off that building again. It’s looking for that leap of faith every time you fly.”
Diese Geschichte stammt aus der March 2019-Ausgabe von Edge.
Abonnieren Sie Magzter GOLD, um auf Tausende kuratierter Premium-Geschichten und über 9.000 Zeitschriften und Zeitungen zuzugreifen.
Sie sind bereits Abonnent? Anmelden
WEITERE GESCHICHTEN VON Edge
Edge UK
Ball X Pit
Fire and petrol. Coke and Mentos. Beans and toast. Of all the potent combinations to emerge throughout recorded history, Kenny Sun's Ball X Pit offers one of the most devious concoctions yet: Vampire Survivors and Breakout.
2 mins
Christmas 2025
Edge UK
COLLECTED WORKS JERK GUSTAFSSON
From making Quake maps to reviving Wolfenstein, with a master of firstperson videogame design
14 mins
Christmas 2025
Edge UK
Dreams Of Another
The man in pyjamas may be holding an automatic rifle, but as we keep the trigger squeezed, rattling out an infinite supply of bullets, Dreams Of Another feels as therapeutic as PowerWash Simulator.
2 mins
Christmas 2025
Edge UK
BACK TO LIFE
Herobeat Studios hopes for redemption in the face of environmental collapse
1 min
Christmas 2025
Edge UK
Playing with fire
From Microsoft's cloud servers to EA's new owners in Riyadh, the industry is testing players' consciences
7 mins
Christmas 2025
Edge UK
Opening the industry to all
How is the IDGA Foundation pushing for a more global, diverse set of game-makers?
3 mins
Christmas 2025
Edge UK
FEAR EFFECT
From Crow Country to Resident Evil 9, horror games are still in their ascendancy. But what are the tricks behind making players scared? And can the popularity last?
14 mins
Christmas 2025
Edge UK
Final Fantasy Tactics: The Ivalice Chronicles
You have to wonder about the internal processes at Square Enix when it comes to rereleasing its back catalogue. We wouldn't be shocked to learn that decisions governing when and in what form a past gem will be thrust into the spotlight again are made by lottery. Final Fantasy I–VI get pixel remasters, VII gets a mega-budget trilogy. Dragon Quests I–III? The HD-2D treatment. Dragon Quest VII? A 3D reimagining.
1 mins
Christmas 2025
Edge UK
The Outer Limits
Journeys to the farthest reaches of interactive entertainment
3 mins
Christmas 2025
Edge UK
SLEEP AWAKE
An experimental, mind-bending night terror
3 mins
Christmas 2025
Translate
Change font size
