Versuchen GOLD - Frei
High Moon Studios
Edge
|November 2018
Embracing its destiny, a support act takes centre stage.
The call came, as High Moon studio head Peter Della Penna recalls, when Destiny was six months old. By which time, he and his team were already well and truly hooked on Bungie’s MMO shooter. As a brand-new proposition for both developer and publisher, it had already become apparent that this multi-year project was going to struggle to sustain its player base for its planned duration. And so Activision phoned Della Penna and asked if High Moon fancied making the switch from Call Of Duty to Destiny. Before he knew it, he and his senior staff were on a plane to Washington state. “There were some positive expletives involved,” the studio’s VP Matt Tieger says. “We loved the game and as gamers we’d always been fans of Bungie’s work – so the opportunity to work with them was really exciting for us.” Three and a half years later, the studio now finds itself entrusted with the expansion that not only begins Destiny 2’s all-important second year, but is also responsible for killing off one of the game’s most popular characters.
It feels like a pivotal moment in the life of a studio that, before that phone call, had taken a fall before coming back swinging. In 2014, High Moon partnered with Sledgehammer on another Activision behemoth, developing the PS3 and Xbox 360 versions of Call Of Duty: Advanced Warfare – incidentally, the last editions of the series to support older hardware. This established their reliability as a support team after having previously worked alone on a succession of licences, including Robert Ludlum’s The Bourne Conspiracy, three Transformers games and Deadpool. If the Transformers trilogy was a success, the latter – released before Marvel’s recent revival of the character – was not, and 40 employees lost their jobs after development finished.
Diese Geschichte stammt aus der November 2018-Ausgabe von Edge.
Abonnieren Sie Magzter GOLD, um auf Tausende kuratierter Premium-Geschichten und über 9.000 Zeitschriften und Zeitungen zuzugreifen.
Sie sind bereits Abonnent? Anmelden
WEITERE GESCHICHTEN VON Edge
Edge UK
IMITATION GAME
This AI thinks she's a person. Do you choose to kill her dream?
7 mins
July 2026
Edge UK
Mouse: PI For Hire
Look at the bottom third of the screen, in almost any given frame of Mouse: PI For Hire, and you'll find developer Fumi Games wearing its influences on its sleeve — or rather, what extends from them.
4 mins
July 2026
Edge UK
Will: Follow The Light
There is a big difference between not being able to solve a puzzle and not being able to understand what a puzzle is asking you to do.
4 mins
July 2026
Edge UK
Dosa Divas
Isn't this precisely the passionless enshittification of cookery the game's heroes are meant to be resisting?
4 mins
July 2026
Edge UK
AN AUDIENCE WITH... JENOVA CHEN
The designer synonymous with games as art on 20 years of Thatgamecompany
13 mins
July 2026
Edge UK
Tomodachi Life: Living The Dream
Shigeru Miyamoto, Donald Trump and Ganondorf walk into an ice-cream parlour. No, that’s not the setup to a joke, but a regular Tuesday afternoon in Tomodachi Life.
4 mins
July 2026
Edge UK
Pragmata
It's somewhat ironic, given the game's subject matter, that the AI of its would-be Terminators is severely limited
7 mins
July 2026
Edge UK
Replaced
Replaced's opening 30 minutes show enormous promise. You play as Reach, an advanced, coldly rational artificial intelligence accidentally implanted into the body and brain of its human creator.
4 mins
July 2026
Edge UK
Mixtape
Even as it feels increasingly like a relic, the concept of the mixtape endures.
4 mins
July 2026
Edge UK
D-TOPIA
A perfect world? Just don't forget to smile
3 mins
July 2026
Translate
Change font size
