Made In Dreams
3D World UK
|Christmas 2019
Media Molecule’s Next Project Takes User-generated Content To A Whole New Level…
-
From the outside looking in, you might be fooled into thinking that Dreams is just a game. After all, it’s exclusive to the PlayStation, you interact with it through a controller, and it won’t be too hard to find a gun and shoot something. But Dreams is not a game, at least not in the truest sense. Currently available in beta, it is more of a 3D engine, one that sets out to reduce the barriers to entry that so much 3D design software comes with. The intention from the very start was to enable artistry in a very tactile and fluid kind of way that was far removed from the methods that preceded it. “3D creation is very much an evolution of engineering software that was designed in the early eighties from CAD programs,” explains Kareem Ettouney, creative director at Dreams developer Media Molecule. “They were targeting industrial and mechanical engineers, and slowly it became for architects and then animators joined the story. As a result, lots of these tools were designed for an engineering process and a way of thinking that doesn’t look at all like a sculptor sculpting clay, or a painter painting or a musician playing an instrument like a piano.”
That was the underpinning point about Dreams, to move 3D creation away from a technical skill that requires understanding buttons and sliders, instead only requiring that its user have a keen sense of artistry. “The true meaning of art is not the result, it’s actually about the process,” adds Ettouney. “And if the process itself is not therapeutic and expressive, you become a painting-by-numbers kind of person. You become too much of a technician. It’s a very different vibe when you look at Jimi Hendrix and when you look at someone working on one of the characters in a Marvel movie. The origin of
Diese Geschichte stammt aus der Christmas 2019-Ausgabe von 3D World UK.
Abonnieren Sie Magzter GOLD, um auf Tausende kuratierter Premium-Geschichten und über 9.000 Zeitschriften und Zeitungen zuzugreifen.
Sie sind bereits Abonnent? Anmelden
WEITERE GESCHICHTEN VON 3D World UK
3D World UK
Nvidia GeForce RTX 4080 Super Founders Edition
On the surface, the GeForce RTX 4080 Super is barely any different from the vanilla GeForce RTX 4080 that was launched in 2022.
1 mins
December 2024
3D World UK
MCU VFX moments
Pros choose their favourite CG shots from the Marvel Cinematic Universe
4 mins
December 2024
3D World UK
Nosing around on Fallout
We sniff out the story of how FutureWorks brought The Ghoul to life with the creation of his iconic noseless face
4 mins
December 2024
3D World UK
DISCOVER RED GIANT GEO'S HANDY TOOLS
Heather Sterland introduces one of the newest additions to Maxon's suite of Red Giant VFX plugins with an atmospheric lunar creation
4 mins
December 2024
3D World UK
BUILD AND ANIMATE A FUN-FILLED ROBOT
Expand your horizons with Julio Benavides, who reveals his workflow for creating a charming hard-surface character
4 mins
December 2024
3D World UK
DESIGN STRIKING SCULPTS AT SPEED
Learn how to build 3D characters that balance visual quality and efficient workflow with pro advice from Oh Holy Mary
4 mins
December 2024
3D World UK
CREATE A CANYON ENVIRONMENT
Build a stunning desert setting with an expert walkthrough from Romain Eboli, who uses high-quality Quixel assets
4 mins
December 2024
3D World UK
TURN A 2D CONCEPT INTO AN INCREDIBLE 3D-PRINTED FIGURE
Concept artist Emily Chapman shares her process for sculpting, printing and painting an outstanding model to put on display
8 mins
December 2024
3D World UK
Goodbye SAIGON
Trevor Hogg gets held captive by multiple versions of Robert Downey Jr.while uncovering the visual effects of HBO's spy series The Sympathizer
5 mins
December 2024
3D World UK
IMPRESSIONISTIC REALISM
Trevor Hogg learns how the artisan aesthetic came to be for The Wild Robot
6 mins
December 2024
Translate
Change font size

