Facebook Pixel Skin Deep | Edge UK - puzzle-gaming - Læs denne artikel på Magzter.com
Gå ubegrænset med Magzter GOLD

Gå ubegrænset med Magzter GOLD

Få ubegrænset adgang til 10.000+ magasiner, aviser og premium-historier for kun

$149.99
 
$74.99/År

Prøv GOLD - Gratis

Skin Deep

Edge UK

|

July 2025

The ventilation shaft has an oddly prominent role in pop culture, or at least two particular strands of it.

On one hand, we have Bruce Willis flicking a cigarette lighter and quipping about TV dinners as he crawls through a metal duct; on the other, JC Denton and Adam Jensen running laps behind the walls of apparently impregnable blacksites. Skin Deep takes Die Hard and Deus Ex as sacred texts, and that means taking its vents very seriously indeed.

It’s not just that its spaceship levels are so comprehensively tunnelled through, but that so much thought has clearly gone into working out what those tunnels might be used for. A handy shortcut, yes, for circumventing a locked door or flanking a patrolling guard without being seen — and an escape route, too, should you get spotted by an enemy. On top of that, though, they’re a common depository for notes and items left behind for you, the appointed rescuer, by the crew (all of whom are cats, fending off marauding human space pirates, so it makes perfect sense that they'd favour such tight spaces).

Vents are where you'll find the security panels that enable you to control the ship's CCTY, and if that sounds like too technologically advanced a form of surveillance, they are also handily riddled with holes that you can press your eye up against for a quick peek. These are places to watch from, and to scheme in. They're so roundly useful, in fact, that Skin Deep has to find ways to coax you out of them.

For example, on first entering a ship, you might find their entrances locked off behind grates. Technically, each level of

FLERE HISTORIER FRA Edge UK

Edge UK

Edge UK

IMITATION GAME

This AI thinks she's a person. Do you choose to kill her dream?

time to read

7 mins

July 2026

Edge UK

Edge UK

Mouse: PI For Hire

Look at the bottom third of the screen, in almost any given frame of Mouse: PI For Hire, and you'll find developer Fumi Games wearing its influences on its sleeve — or rather, what extends from them.

time to read

4 mins

July 2026

Edge UK

Edge UK

Will: Follow The Light

There is a big difference between not being able to solve a puzzle and not being able to understand what a puzzle is asking you to do.

time to read

4 mins

July 2026

Edge UK

Edge UK

Dosa Divas

Isn't this precisely the passionless enshittification of cookery the game's heroes are meant to be resisting?

time to read

4 mins

July 2026

Edge UK

Edge UK

AN AUDIENCE WITH... JENOVA CHEN

The designer synonymous with games as art on 20 years of Thatgamecompany

time to read

13 mins

July 2026

Edge UK

Edge UK

Tomodachi Life: Living The Dream

Shigeru Miyamoto, Donald Trump and Ganondorf walk into an ice-cream parlour. No, that’s not the setup to a joke, but a regular Tuesday afternoon in Tomodachi Life.

time to read

4 mins

July 2026

Edge UK

Edge UK

Pragmata

It's somewhat ironic, given the game's subject matter, that the AI of its would-be Terminators is severely limited

time to read

7 mins

July 2026

Edge UK

Edge UK

Replaced

Replaced's opening 30 minutes show enormous promise. You play as Reach, an advanced, coldly rational artificial intelligence accidentally implanted into the body and brain of its human creator.

time to read

4 mins

July 2026

Edge UK

Edge UK

Mixtape

Even as it feels increasingly like a relic, the concept of the mixtape endures.

time to read

4 mins

July 2026

Edge UK

Edge UK

D-TOPIA

A perfect world? Just don't forget to smile

time to read

3 mins

July 2026

Listen

Translate

Share

-
+

Change font size