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CODEBREAKERS

December 2025

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PC Gamer US Edition

Threatened by homogeneity, PC gaming needs proprietary engines more than ever

- Phil Iwaniuk

Audio engineers will tell you a piece of music has 'that Pro Tools sound'. The track sounds cleaner, glossier, but overly digitized and brimming with artifice, they'll say, as you nod politely before being handed your change at the bar, putting a hand on their shoulder, and giving them an 'enjoy your night, pal' before walking off.

In a similar way, PC gamers have all become accustomed to 'that Unreal Engine look'. You know the one. Really blurry textures for a half-second when your save game first loads. A faint plasticky look to every surface. More bloom than a garden center. There are specific reasons UE games tend to look a certain way, like the material defaults that many developers don't change, and the multiplicative lighting solver that illuminates spaces in a distinctive way. The summation of those components, the recognizable look, used to be a fun little quirk, something you'd observe to yourself in the warmup phase of an Unreal Tournament match, or a massive gunfight that made you feel all clever in BioShock.

But somewhere along the way, as Unreal Engine's industry position changed from an option to the option, the quirk became a problem. Although it's not the case, it feels like every game we play was made on either Unreal Engine 4 or, in the most exotic cases, Unreal Engine 5. 'That Unreal Engine look' has started to become 'that videogame look'.

BRAVELY DEFAULT

المزيد من القصص من PC Gamer US Edition

PC Gamer US Edition

CODEBREAKERS

Threatened by homogeneity, PC gaming needs proprietary engines more than ever

time to read

4 mins

December 2025

PC Gamer US Edition

PC Gamer US Edition

JOY OF HEX

Nightdive's HERETIC + HEXEN remaster plays with the past to entertain the future

time to read

3 mins

December 2025

PC Gamer US Edition

PC Gamer US Edition

BALMORA, FROM THE ELDER SCROLLS III: MORROWIND

The RPG town that became more than just a hub: it was home.

time to read

3 mins

December 2025

PC Gamer US Edition

PC Gamer US Edition

THE ART OF ILLUSION IN THE ELDER SCROLLS IV: OBLIVION REMASTERED

Is it possible to survive in Oblivion with nothing but stealth, Starlight and misplaced self-confidence?

time to read

7 mins

December 2025

PC Gamer US Edition

PC Gamer US Edition

HIT THE DECK

Despite their overwhelming popularity, handheld PCs raise some tricky questions

time to read

3 mins

December 2025

PC Gamer US Edition

PC Gamer US Edition

DRAKAN: ORDER OF THE FLAME

A classic action-adventure PC exclusive that still brings the heat.

time to read

5 mins

December 2025

PC Gamer US Edition

HOUSE OF FURY

Speaking to indie publishing powerhouse RAW FURY's CEO Pim Holfve about the key to its success

time to read

12 mins

December 2025

PC Gamer US Edition

PC Gamer US Edition

SMASH REMIX

The Super Smash Bros of your dreams, assuming you haven't slept since Y2K.

time to read

4 mins

December 2025

PC Gamer US Edition

PC Gamer US Edition

GHOST IN THE PC

On the other side of the world with PHANTOM BLADE ZERO, a 'kungfupunk' action epic in the making

time to read

11 mins

December 2025

PC Gamer US Edition

PC Gamer US Edition

"Your techbro boss is absolutely ready to replace you with AI"

A job your parents won't understand is the most relatable part of TRUER THAN YOU

time to read

2 mins

December 2025

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