There are some shows that stand out from the crowded grounds of streamers and ondemand TV. With thoughtful, entertaining stories, writing and direction, The Lazarus Project is just such a show. And one component that particularly helps to elevate the viewing experience is the visual effects, with the Cambridge-based studio Vine FX crafting key shots throughout the show’s eightepisode second season.
As TV shows grow and develop they naturally become more ambitious, adding richer visuals and higher-quality effects to thrill and delight their audiences. The Lazarus Project hit that bar pretty early on by setting off a nuclear explosion in Paris, and yet the effects work in season two was much more detailed.
“The second season is a lot bigger than the first was,” says Vine FX’s head of 3D Pedrom Dadgostar. “There aren’t any huge explosions or what you might think of as landmark set pieces, but the amount of CG and compositing required was huge. A lot of action takes place in an underground base, and most of that is entirely CG.”
Producers Urban Myth Films don’t shy away from using computer-generated imagery. The effects work is about two things: building locations that simply don’t exist in the real world, and creating a safe working environment for actors and stunt performers, all done while maintaining precise control over the final look.
The production’s commitment to both actors and the audience is impressive. The Lazarus Project has built a fantastic world, leaning into the unreal and often confusing realm of time travel to tell stories of real human heart with a Saturday evening sense of entertainment value.
هذه القصة مأخوذة من طبعة April 2024 من 3D World UK.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 8500 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة April 2024 من 3D World UK.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 8500 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
HOW DO I QUICKLY ITERATE LIGHTING FOR LOOKDEV USING REDSHIFT AND CINEMA 4D?
3D rendering can be a massively time-consuming process for artists, which can tie their primary machine into render cycles.
Scanning the stars
Matthew McMillion discovers why artist Kazu Hiro turns to 3D scanners when creating special effects makeup for Hollywood's A-listers
HOW DO I CREATE CINEMATIC CAMERAS IN KEYSHOT?
KeyShot provides powerful yet simple-to-use rendering tools through both a standalone package and a plugin for all the best-known DCC applications.
ADD RAIN TO RENDERS IN POST-PRODUCTION
3D World Editor Rob Redman shows you how to build the storytelling in your scenes with dramatic rainstorm effects
FOR 10 MODO 17.0
How to get the most from Foundry's updated 3D package
MAKE AN ANIMATION FOR A MOVING VEHICLE
Get revved up with Oscar Juárez as he details how you can create a realistic animation with help from a 3ds Max plugin
CREATE STYLISH HAND-PAINTED CHARACTER ART
Video game artist Weston Reid reveals the process for building his stylised Wild West-inspired character
THE ART OF Surajit Sen
The digital sculptor speaks to Cesci Angell about his thought processes, work on major Indian films, and having a 3D obsession
REBELS WITH A CAUSE
Trevor Hogg embarks on a galactic journey to uncover the secrets behind Rebel Moon: Part One - A Child of Fire NEXT
DRAMA & SPECTACLE
Trevor Hogg gets dangerously close to kaiju to uncover the secrets behind Monarch: Legacy of Monsters