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Sleepwalker
Issue 274
|Retro Gamer
JUST WAKE HIM
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Back in the Nineties, school holidays typically meant at least one trip to the local play scheme - a council-owned service in a dedicated building with a pool table, plenty of board games, computers, outdoor play equipment, even a pottery wheel. Of course, the most important thing it offered was adult supervision, and therefore respite for parents. This was where I had 99% of my childhood Amiga experiences, and by far the most popular game when I was there was Sleepwalker, a visually appealing platformer that some of you may remember for its role as a
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THE PLAYSTATION HAD TAKEN THE WORLD BY STORM AND BUILT AN EARLY LIBRARY OF ICONIC TITLES. NOW THEY WERE GETTING SEQUELS, WHICH WOULD BUILD ON THEIR FOUNDATIONS AND DELIVER SOME OF THE BEST GAMES EVER MADE. THIS MONTH'S DISC FEATURES ONE OF THEM
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The Bat Man of Best Buy
There was a time, before online preorders, when a console launch felt like a holiday. You circled the date on the calendar, started saving up your money and cleared your schedule as if the whole thing was a proper vacation. And back then, scarcity wasn't much of a concern. As long as you had a retailer nearby and some patience, you had a fair shot. Then came the Flippers.
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FOR OVER 20 YEARS, TETSUYA MIZUGUCHI HAS CHASED THE DREAM OF SYNESTHETIC GAMING WITH SUCH TITLES AS REZ, CHILD OF EDEN, TETRIS EFFECT AND LUMINES. WITH LUMINES ARISE JUST WEEKS AWAY, WE TALK TO THE LEGENDARY GAME CREATOR ABOUT THE MAKING OF HIS ORIGINAL MUSICAL PUZZLER
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