يحاول ذهب - حر
BULLET LIMBO
May 2023
|PC Gamer
RETURNAL is a roguelike shooter at war with its own identity
In 1996, Housemarque released Super Stardust, and for two decades it honed the top-down arcade shooter. In 2017, it declared “ARCADE IS DEAD” – there was no money left in it, and the developer would be “moving on to new genres”. Returnal is the result, a big-budget roguelike that kicks off a new era for the studio. The twist? It’s… basically an arcade shooter.
OK, that’s a little unfair. Strictly speaking, it’s a third-person roguelike shooter – the camera tight over your shoulder, not high above, with runs progressing you through a shifting alien world, rather than being an opportunity to chase high scores. But the more you play, the more it feels like a wolf in sheep’s clothing, using some of the trappings of a popular modern genre to smuggle in the gameplay Housemarque is more known for. It’s a game with one foot in the studio’s past and another in its future.
Things kick off with an astronaut – Selene – crash-landing on the alien planet of Atropos. After some fraught encounters with the hostile wildlife, she discovers she’s trapped in a time loop – if she dies, she simply wakes up again at the crash site. It’s a perfect narrative setup for a roguelike, contextualising your repeated runs through Atropos’ dangerous levels as part of a continuous story – similar to Deathloop or particularly Hades.
هذه القصة من طبعة May 2023 من PC Gamer.
اشترك في Magzter GOLD للوصول إلى آلاف القصص المتميزة المنسقة، وأكثر من 9000 مجلة وصحيفة.
هل أنت مشترك بالفعل؟ تسجيل الدخول
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