Don’t let all the sunshine and blue skies fool you: Europa is a game made in the dark. Helder Pinto has been working on it since 2017, alongside his day job as an art lead at Blizzard. This is, somewhat unbelievably, the product of his spare time, a side project that started life as some environmental doodling after Overwatch shipped. “I basically made this game between 11pm and 3am, over the last few years,” he says. And there’s something of those midnight hours about Europa itself. The surprisingly lush watercolour landscapes of Jupiter's terraformed moon have a dreamlike quality, especially as you fly and glide across their surface as Zee. This chunky little android might be the last boy alive - but that just lends an air of serenity to his adventure, which has the air of a Lofi Beats To Study To mix on YouTube.
هذه القصة مأخوذة من طبعة May 2023 من Edge UK.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 8500 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة May 2023 من Edge UK.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 8500 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
Bulwark: Falconeer Chronicles
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René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).
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The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.
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