Back when Fellow Traveller was still known as Surprise Attack, the Australian publisher exhibited at a lot of game shows, from PAX East to Gamescom. “We were out at these events three or four times a year, as well as doing stuff here in Australia,” says founder Chris Wright. “So a large part of our marketing spend was doing these events.” Each trip, Wright says, would cost around $20,000, including travel and hiring a booth. “Increasingly, we were just saying: ‘Is this really where we should be spending our money?’”
It’s a question that is particularly pertinent in 2023, in the wake of the cancellation of E3 – once the firmest fixture in the videogame calendar – as many of the major publishers move instead towards online showcases. But for Fellow Traveller this shift started back in 2018, following its rebranding from Surprise Attack and the tightening focus of its portfolio. “We were looking at our games and saying, ‘you can’t make a 15-minute demo of this emotional narrative game – you need an hour with it’,” Wright says. “And that doesn’t suit a show floor.” The solution was LudoNarraCon, a digital-only festival, run entirely through Steam, which marks its fifth year this May.
هذه القصة مأخوذة من طبعة July 2023 من Edge UK.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 8500 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة July 2023 من Edge UK.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 8500 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
Bulwark: Falconeer Chronicles
Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Sala’s open-world builder is all about.
Children Of The Sun
René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).
Post Script
What does Rise Of The Ronin say for PS5 exclusivity?
Rise Of The Ronin
Falling in battle simply switches control to the next person up, and then quick revive fixes everything
Post Script
The pawn and the pandemic
Dragon's Dogma 2
The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.
BLUE MANCHU
How enforced early retirement eventually led Jonathan Chey back to System Shock
THE MAKING 0F.... AMERICAN ARCADIA
How a contrast of perspectives added extra layers to a side-scrolling platform game
COMING IN TO LAND
The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?
VOID SOLS
This abstract indie Soulslike has some bright ideas