يحاول ذهب - حر

Alix Hillmer

November 2025

|

ImagineFX

We discover the secret recipe behind the illustrator's unique style and how she uses her sketchbook as a medium to test out new tools

Alix Hillmer

Scrolling through Alix Hillmer's Instagram page, it's not difficult to lose track of time. Predominantly a digital character artist, she melds colourful with creepy in her cartoon creations inspired by monsters, manga and myths. But open her sketchbook and there's more to be found: experiments in traditional mediums and brand new styles. We got the chance to sit down with Alix, who shared her journey, passions and processes with us.

What got you started as an artist? Was there a desire to tell stories visually, or were you inspired by any other artists' work?

I've always been into art and wanted to create something colourful and fun. I grew up around art at home. Both of my parents are artists themselves. We have always had – and they still have – an art studio at home.

imageI would always sneak sheets of paper and Micron pens from my dad to draw from shoujo manga and Sailor Moon. I loved the characters and the magic of the worlds they were in, so I would create my own characters and stories for them. As I got online, I began to see the work of artists from all over the world. That exposed me to so many different styles and techniques that I wanted to learn myself and replicate within my own artwork.

I started to take art more seriously as I got into my 20s. After spending a few years in a fine art program in college, I began to gravitate to character design and illustration. I focused on creating fun, engaging characters that, to me, told their own interesting stories. The visual language using shapes, colours, clothing, expressions and settings truly captures me and is always something I continue to work towards.

You manage to make the dark and creepy bright, cute and colourful. Was this always your intention or has that revealed itself over time?

المزيد من القصص من ImagineFX

ImagineFX

ImagineFX

ZBrush, Blender & Procreate COLOUR YOUR 3D ARTWORK

Entei Ryu reveals how she sculpts and paints Triceratops and T-Rex, two characters from her BONEGIRL series

time to read

1 min

March 2026

ImagineFX

ImagineFX

Canon imagePROGRAF PRO-310

Artists and photographers who create gallery-quality prints of their work will want to make room in their studio for Canon's latest printer

time to read

1 mins

March 2026

ImagineFX

ImagineFX

Acer Swift Edge 14 Al

This beautiful laptop delivers on design, but what about the amount of computing power on offer?

time to read

1 mins

March 2026

ImagineFX

ImagineFX

CONCEPT A MOODY CYBERPUNK SCENE

Oleg Topor uses a variety of creative techniques to portray a meeting of criminals in the depths of a futuristic city

time to read

3 mins

March 2026

ImagineFX

ImagineFX

LET THE STORY LEAD THE DESIGN

Nelson Tai takes cues from his personal sci-fi project when constructing a hardworking droid

time to read

1 mins

March 2026

ImagineFX

ImagineFX

LORCAN THE LITERATE

Arne Billen believes that conceptual contrast can lead to a successful design. He demonstrates this with Lorcan, a character from his D&D campaign who combines literacy with a fighting spirit

time to read

1 mins

March 2026

ImagineFX

ImagineFX

Secretlab Magnus Evo

REAL STEEL Does this pro sit-to-standing desk rise to the occasion?

time to read

1 min

March 2026

ImagineFX

ImagineFX

MAKE USE OF FILTERS

Concept artist Brandon Liao gives insights into his visual development work on Spectre Divide

time to read

1 mins

March 2026

ImagineFX

ImagineFX

ENHANCE ANY 3D MODEL BY APPLYING TEXTURES

Ant Ward explains how UVs and texture maps are an easy way to add detail to a 3D object

time to read

1 mins

March 2026

ImagineFX

ImagineFX

Karim Yasser Ahmed

Karim is a senior lighting artist with over seven years of experience in AAA games. He loves working on environment lighting: “I treat my environment as a canvas that is getting lit as a painting, and I truly enjoy this process.”

time to read

1 min

March 2026

Listen

Translate

Share

-
+

Change font size