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IS IT FINALLY GAME ON FOR VIDEO GAME ADAPTATIONS?

Techlife News #495

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Techlife News

Is there a more woebegone movie genre than the video game adaptation? This is the pantheon of “Max Payne,” “Wing Commander” and “Assassin’s Creed.” In the 27 years since the first video game movie, “Super Mario Bros.,” these adaptations have been so regularly mocked that you might think the genre was -- like a teetering fighter in “Mortal Kombat” surrounded by chants of “Finish him!” -- on its last legs.

IS IT FINALLY GAME ON FOR VIDEO GAME ADAPTATIONS?

And yet, Hollywood is increasingly viewing video games as one of the ripest, richest veins of intellectual property outside of comic books.

Even as much of the film business slowed over the last year, the hunt for the kind of IP that has fueled an overwhelming share of worldwide box-office ticket sales has continued unabated.

The video game movie isn’t finished. It might even be just pressing “Start.”

On Friday, Warner Bros. will release a new, rebooted “Mortal Kombat” 26 years after the first adaptation of the martial arts fighter. It was then just the fourth video game movie, coming on the heels of “Double Dragon” and “Street Fighter,” with Jean-Claude Van Damme. This was well before the IP land rush started by Marvel’s success more than a decade later. “Apollo 13” was the No. 2 film at the box office in 1995.

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