يحاول ذهب - حر
Viral Transmission
June 2019
|PC Gamer US Edition
How audience analysis can help game trailers spread
As we glide towards E3 season, the gaming community is braced for a glut of trailers, announcements, and other marketing gubbins. Some of these digital bids for your attention will sink with barely a retweet, but others will tear round the internet at high speed, passed from tweet to tweet, chucked onto Facebook feeds, dissected in subreddits, and more. But how do companies navigate virality and use it to their advantage? That’s where firms like Pulsar come in.
Marc Geffen, Pulsar’s vice president of US strategy and research describes Pulsar as an audience intelligence company. “Ultimately, we help clients connect the dots between what their audience says on social media, how they think while conducting a search, and what they actually do on their website.” This involves pulling data from social media, search, web analytics, and AI-powered image analysis and being able to interpret it.
Some of the work Pulsar does for brands is covered by non-disclosure agreements so we can’t name the company, but Geffen gives us an example of the work. Pulsar spent around nine months of research on the launch of a sequel title for a top publisher. They tracked social audience reactions at each stage, including the initial announcement, E3, console release, and PC release.
The main aim was to figure out who was part of the conversation around the game, who was missing and why. A lot of it hinged around the resonance of the game’s story, and thus the age-old problem for sequels: How do you satisfy core fans and use the story to add richness and depth to a world they know while also appealing to new players who need the story to be approachable and for the concepts to be sticky?
هذه القصة من طبعة June 2019 من PC Gamer US Edition.
اشترك في Magzter GOLD للوصول إلى آلاف القصص المتميزة المنسقة، وأكثر من 9000 مجلة وصحيفة.
هل أنت مشترك بالفعل؟ تسجيل الدخول
المزيد من القصص من PC Gamer US Edition
PC Gamer US Edition
WAR PHOTOGRAPHER
Capturing a game's visual beauty by sticking to spectator mode
3 mins
Holiday 2025
PC Gamer US Edition
HOLLOW KNIGHT: SILKSONG
Brave Pharloom's lofty heights and big bug bosses.
2 mins
Holiday 2025
PC Gamer US Edition
"I've seen fantastical mushroom villages and a detailed cottage"
MAKEROOM is a meditation in creativity, even if you're not that creative
2 mins
Holiday 2025
PC Gamer US Edition
DE-MASTERED
The art of running games on rigs below their minimum specs is thriving
4 mins
Holiday 2025
PC Gamer US Edition
FUN & GUN(S)
BORDERLANDS 4 is so good, even a bad UI can't ruin it
6 mins
Holiday 2025
PC Gamer US Edition
"All I saw was a lot of busywork"
Falling for the nostalgia trap in RAGNAROK M: CLASSIC
1 mins
Holiday 2025
PC Gamer US Edition
TEXT SPEAK
Love letters? Then you'll love LOVE LETTERS
1 mins
Holiday 2025
PC Gamer US Edition
"I've been getting my arse kicked by this fusion of NES-era Metroidery"
Spelunking for platform shooter sickos in the Metroid-like ZEXION
2 mins
Holiday 2025
PC Gamer US Edition
GOLD RUSH
DEEP ROCK GALACTIC: SURVIVOR has dug its way out of Early Access, and it rocks
2 mins
Holiday 2025
PC Gamer US Edition
THE JOY OF SIX
BATTLEFIELD 6 is coming, an I could be a renaissance for the series
11 mins
Holiday 2025
Translate
Change font size
