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In Other Waters Is A Surreal Exploration Of The Unknown
Issue 199
|Games TM
HANDS-ON WITH A MUST-PLAY INDEPENDENT TITLE
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In Other Waters is an exploration of a great many things, but perhaps its greatest strength is in reminding us just how powerful the imagination can be in helping to fuel great game design. A great many studios are racing towards the uncanny valley in an effort to draw us into new and mysterious worlds. In Other Waters has carved out its own path entirely.
It’s a narrative-driven experience that takes place largely within the mind – a considered thought piece on conservation and an exploration of both environmentalist ideology and human AI symbiosis. It evokes the same feeling of trepidation and curiosity that you’re likely to find in a Metroid game, and it does so without a coloured key-card or gated area in sight. In Other Waters drives its game play through a unique tactile interface made up of sonar, gauges and panels; you scn environments and carefully navigate unearthly oceans, charting underwater courses with little knowledge of what dangers may lie ahead.
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