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VALVE TIME
May 2020
|Edge
As Half-Life returns at last, we take a rare step inside one of the industry’s most secretive companies
After a whirlwind year-long development process that has seen it rapidly gain and lose players, Dota Underlords has just left early access, officially marking Valve’s first foray into mobile games. Meanwhile, Steam is in the process of breaking its own record for concurrent user numbers, buoyed by a recent expansion into China, and – seven years on from its release – Counter-Strike: Global Offensive is doing the same, having recently followed other Valve titles like TF2 and Dota 2 into the waters of free-to-play.
It is, frankly, an incredible amount of activity for a studio with a headcount of 350, especially when you consider that number includes Valve’s nascent hardware division. This is the story of how it came to be, and where the studio goes next.

HALF-LIFE:ALYX
هذه القصة من طبعة May 2020 من Edge.
اشترك في Magzter GOLD للوصول إلى آلاف القصص المتميزة المنسقة، وأكثر من 9000 مجلة وصحيفة.
هل أنت مشترك بالفعل؟ تسجيل الدخول
المزيد من القصص من Edge
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