Impossible year
February 2021
|Edge
Reflecting on a terrible, yet undeniably transformative 12 months in games, and where it might lead
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Hard to believe, but there was much to be optimistic about when 2020 began. Journey To The Savage Planet – yes, that really was this year – kicked January off in colourfully amusing fashion, while Kentucky Route Zero finally reached the end of the line, a mere seven years after the first of its five Acts was released. A little way over the horizon was the first Edge 10 in 18 months, as Media Molecule’s dazzling Dreams emerged from beta as both a co-operative creative tool par excellence, and a platform for artists to share their work with the world. And the much-anticipated Cyberpunk 2077 was just a few short months away. News was emerging of an outbreak of a novel coronavirus strain in Wuhan, but it was generally assumed that the outbreak would soon be under control. Then came fatalities and reports that the virus had spread overseas, and the mood changed.

هذه القصة من طبعة February 2021 من Edge.
اشترك في Magzter GOLD للوصول إلى آلاف القصص المتميزة المنسقة، وأكثر من 9000 مجلة وصحيفة.
هل أنت مشترك بالفعل؟ تسجيل الدخول
المزيد من القصص من Edge
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After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.
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The Outer Worlds 2
There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.
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The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.
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