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Games Of The Decade
Christmas 2019
|Edge
Bowing down before the defining titles of the 2010s
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One of the more awkward things about being the UK’s longest-running videogame magazine is that, try as you might to avoid it, you end up compiling an awful lot of lists. We are not complaining about our longevity – far from it. But it’s with some trepidation that we realise it’s time for us all to get in a meeting room, a Google doc or a Skype lobby, and have another one of our big arguments.
Happily, over the years we’ve also come to appreciate the role that a firm set of guidelines can have in ensuring participants don’t come to blows. Only one game per series was allowed, and only one per developer or publisher; these helped stave off the Dark Souls vs Bloodborne argument, and averted a battle for supremacy between Breath Of The Wild and Skyward Sword (cough).
The key is always the adjective: we decided that, rather than seek to name the best games of the 2010s – something every outlet under the sun will be doing over the next month or two – we would instead choose to celebrate the titles that defined the decade. The games that tell a story about the trajectory the medium we all love has taken over the past ten years. That’s a long old time in the fastest-moving form of entertainment on the planet, after all.
Many of the games featured in the following pages will not surprise you with their inclusion. But we hope a few of them will. Combined, we hope they help you put in context what we have come to think might have been gaming’s greatest decade to date.
Amnesia: The Dark Descent
Developer/publisher Frictional Games Format PC, PS4, Switch, Xbox One Release 2010
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Edge UK
Possessor(s)
After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.
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Street Fighter 6
Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.
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GLOOMY JUNCTURE
Finding hope in seedy alleys and dive bars
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The Outer Worlds 2
There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.
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Lumines Arise
The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.
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STRONG MUDDY VIOLENCE
What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer
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Once Upon A Katamari
Fittingly, each stage in Once Upon A Katamari takes place in the past.
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FAILBETTER GAMES
The industry's finest sustainable storyteller shifts towards 'fireside menace'
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DRAGON QUEST VII: REIMAGINED
Can a serious makeover preserve the original's identity?
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Wreckreation
It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world
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