Due Process’s developers are not the first (nor will they be the last) to look at Counter-Strike and think there’s maybe another, more exciting, way to do things. The king of the competitive FPS is known for its purity, yes, but also its repetition. CounterStrike’s foundation is familiarity. Due Process is built on the unexpected.
The basic elements are similar: two teams of five, a bomb (already ticking) to defuse and an assortment of guns that, with a few exceptions, slot into those AK-47 and AWP slots. Each match consists of six rounds, going to overtime in a tie, with each side playing three on attack (cops) and three as defence (bombers). In this style of game, the maps are always a battle-tested rotation of favourites. In Due Process, they’re a curated selection of procedurally-generated environments that are updated weekly, each with its own minor variants and the effect is a pool so large it’s impossible to memorise. That’s the magic here. Players used to familiar maps and reliable techniques are flung into a tactical maelstrom, with each round having a minute-and-a-half setup time when teams must gear up, look at the map and agree on that round’s strategy.
هذه القصة مأخوذة من طبعة Christmas 2020 من Edge.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 8500 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة Christmas 2020 من Edge.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 8500 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
Bulwark: Falconeer Chronicles
Anyone familiar with the concept of kitbashing is already halfway to understanding what Tomas Sala’s open-world builder is all about.
Children Of The Sun
René Rother’s acrid revenge thriller – an action game with its limbs broken and forcibly rearranged into the shape of a spatial puzzler – is at once a bonafide original and an unlikely throwback. Cast your eyes right and you wouldn’t blink if we told you this was a forgotten Grasshopper Manufacture game from the early PS3 era (we won’t be at all surprised if this finds a spot on Suda51’s end-of-year list).
Post Script
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Rise Of The Ronin
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Post Script
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The road from Vernworth to Bakbattahl is scenic but arduous. Ignore the dawdling mobs of goblins, and duck beneath the chanting harpies that circle on the currents overhead, and even moving at a hurried clip it is impossible for a party of four to complete the journey by nightfall.
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The creator of Spelunky, plus a super-group of indie developers, have spent the best part of a decade making 50 games. Has the journey been worth it?
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This abstract indie Soulslike has some bright ideas