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3d World Inspired By '90s Game Box Clay Dioramas
Christmas 2020
|Edge
Cobysoft Co’s monster-collecting visual novel is a glimpse into a gorgeous, chimerical 3D world inspired by ’90s game box clay dioramas – but made purely with software
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Seeing the world through a different lens is always refreshing. Joe Buchholz can relate: he admired the handmade promotional art that often featured on the videogame boxes of the ’90s. “It was a time period when you couldn’t just render a dude standing in the middle of a box with a gun slung over his back,” he says, “and companies would sometimes get really creative by creating little clay dioramas.”
هذه القصة من طبعة Christmas 2020 من Edge.
اشترك في Magzter GOLD للوصول إلى آلاف القصص المتميزة المنسقة، وأكثر من 9000 مجلة وصحيفة.
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