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May/June 2023

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Mother Jones

Video games once evoked a sense of fair play. So much for that delusion.

- By Clive Thompson

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I've always loved racing games. I first got addicted way back in the '90s, when I'd jam quarters into arcade cabinets with the full-sized car seat and stick shift, and hurtle around virtual tracks. During the 'oos and early '1OS 1 became a narcotic partisan of the Burnout racing series on my PlayStation games in which you drove at such a frantic pace that the landscape blurred. And what, precisely, was the allure of all this pell-mell driving? 1 think it activated some latent Walter Mitty mechanics in my soul. My day job is sufficiently sedate (I sit around talking with people and typing up what they say) that I needed some romantically intense escape: split-second decision-making at 200 mph.

Most importantly, though, racing games gave me a wonderful feeling of mastery. They're hard, often brutally so. You have to learn the performance characteristics of a given car and experiment with how well it accelerates or drifts into a curve. You similarly have to learn (by merciless, crashing-and-tumbling error) the quirks of each track. Three minutes in, my dendrites are a gorgeous riot of electricity. You get a fantastic, incremental sense of progress: Each time around the track, 1 sharpen my skills. Eventually, I'm so good that I'm coming in first place, winning access to fresh tracks and new cars. It's a delightful flywheel of exploration, learning, and improvement.

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