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My Friend Pedro

December 2018

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Edge

Flash moves and a friendly banana make for an impossibly slick shooter

My Friend Pedro

There’s no way to tell an anecdote about playing My Friend Pedro without sounding like an over imaginative, sugar-addled, hyper violent toddler. For example: did we tell you about the time where a sentient banana taught us how to control time, and then we whizzed down a zipline upside-down to headshot two guards simultaneously, before pirouetting through a window and onto a skateboard that we then kick flipped into someone’s face? You get the idea.

The idea in question is the work of Victor Ågren, and first originated back in 2006 as a Flash game. “I always loved the idea of it, the slow-motion acrobatic thing,” Ågren says. “Since I played

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