Facebook Pixel {العنوان: سلسلة} | {اسم المغناطيس: سلسلة} - {الفئة: سلسلة} - اقرأ هذه القصة على Magzter.com
استمتع بـUnlimited مع Magzter GOLD

استمتع بـUnlimited مع Magzter GOLD

احصل على وصول غير محدود إلى أكثر من 9000 مجلة وصحيفة وقصة مميزة مقابل

$149.99
 
$74.99/سنة

يحاول ذهب - حر

Hearts Of Darkness

February 2017

|

Edge

After eight years working on LittleBigPlanet, Tarsier is exchanging dreams for nightmares.

- Ben Maxwell

Hearts Of Darkness

Tarsier’s brightly coloured, playfully decorated premises are exactly what you’d expect the home of a studio that’s spent the past eight years working closely with Media Molecule, on its LittleBigPlanet series, to look like. A hotchpotch of lampshades and rugs, a familial collection of framed photos of the team, and a range of stately looking furniture – we’re given the rundown of which chairs are the most comfy during our tour – make the space feel welcoming and homely. There’s fresh fruit in the kitchen, naturally, and not a single employee appears to be wearing shoes. Underneath this small company’s friendly exterior, however, something darker has been fermenting, waiting for an opportunity to bubble to the surface.

That spectre has emerged in the form of Little Nightmares. Known as Hunger prior to Tarsier’s publishing deal with Bandai Namco, and a distant relation to the company’s unreleased first project, The City Of Metronome, the dark adventure evokes the surreal output of French directors Jean-Pierre Jeunet and Marc Caro, whose collaborative work includes The City Of The Lost Children and Delicatessen. The game casts players as Six, a vulnerable but capable child lost in the belly of an ocean-borne contraption called the Maw. Six’s bright-yellow raincoat seems to be the only surface in the place that doesn’t greedily swallow all of the light. Within the depths of this buoyant nightmare, terrible creatures lurk – or, perhaps, are employed – as boatloads of children are dropped off at the surface entrance, never to re-emerge.

المزيد من القصص من Edge

Edge UK

Edge UK

IMITATION GAME

This AI thinks she's a person. Do you choose to kill her dream?

time to read

7 mins

July 2026

Edge UK

Edge UK

Mouse: PI For Hire

Look at the bottom third of the screen, in almost any given frame of Mouse: PI For Hire, and you'll find developer Fumi Games wearing its influences on its sleeve — or rather, what extends from them.

time to read

4 mins

July 2026

Edge UK

Edge UK

Will: Follow The Light

There is a big difference between not being able to solve a puzzle and not being able to understand what a puzzle is asking you to do.

time to read

4 mins

July 2026

Edge UK

Edge UK

Dosa Divas

Isn't this precisely the passionless enshittification of cookery the game's heroes are meant to be resisting?

time to read

4 mins

July 2026

Edge UK

Edge UK

AN AUDIENCE WITH... JENOVA CHEN

The designer synonymous with games as art on 20 years of Thatgamecompany

time to read

13 mins

July 2026

Edge UK

Edge UK

Tomodachi Life: Living The Dream

Shigeru Miyamoto, Donald Trump and Ganondorf walk into an ice-cream parlour. No, that’s not the setup to a joke, but a regular Tuesday afternoon in Tomodachi Life.

time to read

4 mins

July 2026

Edge UK

Edge UK

Pragmata

It's somewhat ironic, given the game's subject matter, that the AI of its would-be Terminators is severely limited

time to read

7 mins

July 2026

Edge UK

Edge UK

Replaced

Replaced's opening 30 minutes show enormous promise. You play as Reach, an advanced, coldly rational artificial intelligence accidentally implanted into the body and brain of its human creator.

time to read

4 mins

July 2026

Edge UK

Edge UK

Mixtape

Even as it feels increasingly like a relic, the concept of the mixtape endures.

time to read

4 mins

July 2026

Edge UK

Edge UK

D-TOPIA

A perfect world? Just don't forget to smile

time to read

3 mins

July 2026

Translate

Share

-
+

Change font size