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Agents Of Mayhem

June 2017

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Edge

Volition returns to the open world, but leaves the Saints behind.

Agents Of Mayhem

You can pinpoint the exact moment the Saints Row series redefined itself. Once barely more than a GTA clone, Saints Row: The Third saw Volition swap gangbanging for a frequently silly satire on celebrity culture and violence. In the opening mission, The Boss jumped out of a helicopter towards a penthouse full of corporate goons, backed by Power – Kanye West’s ironic ode to fame and notoriety. The new direction was brash, confident and revelled in excess. It felt right. Skip forward to Saints Row IV, and The Boss was the President of the USA, fighting aliens in VR after the destruction of Earth. After that, Volition was always going to have an escalation problem. Hence Agents Of Mayhem. There’s a canonical link if you want one, but Agents Of Mayhem isn’t Saints Row. This is, after all, a game in which no one man does have all that power. Instead, your potential abilities are spread across 12 characters.

Agents Of Mayhem invites a

المزيد من القصص من Edge

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After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

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Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

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Fittingly, each stage in Once Upon A Katamari takes place in the past.

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Can a serious makeover preserve the original's identity?

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It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

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