UTILISE AI TOOLS WITH NVIDIA AND NOTCH
3D World UK|September 2021
Discover how the easy-to-use Virtual Background and Body Tracker tools can enhance your visual effects workflow
Armin Kazlauskas
UTILISE AI TOOLS WITH NVIDIA AND NOTCH

This tutorial will introduce you to two powerful NVIDIA AI-driven tools: Virtual Background and the Body Tracker. These new features are directly integrated into Notch and open up hundreds of exciting uses for motion graphics and realtime artists.

AUTHOR

Armin Kazlauskas

Armin Kazlauskas is a motion grapher, VJ and visual performer. At Notch he works as a Lead Trainer, responsible for creating teaching material and educating people on using Notch. www.arminwerx.com / notch.one

For example, the Virtual Background removal workflow eliminates the need for green screen keying, and the Body Tracker tool simply uses a 2D video of the human form to create a 3D skeleton rig that tracks a person’s movements.

We’ve packaged the Virtual Background technology into a single node in Notch to make it easy for users. This node uses NVIDIA RTX-enabled GPUs to pick out human forms in videos or images and remove them from the background, outputting a greyscale mask. The mask will isolate talent from their environment in both pre-recorded and live video – making this a revolutionary tool for artists working in live effects and concert visuals. As a result, artists can have the power to capture their talent, separate them from the background noise and transport them into a world of real-time audio responsive and interactive VFX.

The AR Body Tracker takes a video input and analyses it for human motion and then applies that animation to a 3D character. It works using a simple webcam or pre-captured video footage and nothing more! Plus, this simple setup eliminates the need for expensive tracking or motion capture suits.

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هذه القصة مأخوذة من طبعة September 2021 من 3D World UK.

ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.

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