Like many gamers, Tom Turner got into the hobby early in life. “When I was quite young, after one of my parents died, I spent a lot of time with my uncle who was only about eight years older than me and we spent a lot of time playing point-and-click games on his Atari ST,” he tells us. “When I was probably about nine the first console I owned that was mine was the Sega Master System II with Sonic The Hedgehog built into it.”
Going into adulthood, that naturally developed into collecting. “One of my ambitions when I was 10 was to have a Sega Mega Drive and 50 games. I did that in my early 20s, then without really trying, built up a collection.” This would fluctuate with major life events, in particular when children came along, but the hobby took an unexpected twist recently.
“I was talking to my wife just over a year ago, and she mentioned Thousand Year Door on the GameCube. And just as a passing comment, I went yeah, if you get that for under 100 quid you’re doing well. And by the end of the week, it turned up in the collection. She spent £97.97 on it. Suddenly it was our collection.”
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Esta historia es de la edición Issue 259 de Retro Gamer.
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PLAYING CO-OP
This month's collector isn't going it alone
The 400 Mini
MORE FUN, LESS HASSLE?
THE MAKING OF BURNOUT 3 TAKEDOWN™
THIS IS THE REMARKABLE STORY OF HOW CRITERION'S DISASTROUS DEAL WITH EA TO REMAKE A CLASSIC SKATEBOARDING GAME SOMEHOW LED TO THE BRITISH STUDIO CREATING ONE OF THE BEST RACERS OF ALL TIME
PSP Go
While Sony was no stranger to tinkering with its hardware, the PSP got a lot of attention over the years – the PSP Go was the fourth major iteration of the hardware, and the most radical redesign.
THE IMPACT OF 3rd STRIKE STREET FIGHTEr III
THEY SAY THIRD TIME'S A CHARM, ALTHOUGH STREET FIGHTER III DIDN'T IGNITE FIGHTING GAMES IN THE SAME WAY AS ITS PREDECESSOR UNTIL 3RD STRIKE. MEMBERS OF THE FIGHTING GAME COMMUNITY TELL US HOW THIS COMEBACK CEMENTED ITS PLACE IN THE HISTORY OF 2D FIGHTERS
ARCADE WRATH OF THE MUTANTS
A NEW TURTLES BEAT-'EM-UP IS FINALLY HEADING HOME AFTER YEARS OF DELIGHTING ARCADE-GOERS WE TALK TO EUGENE JARVIS AND MARC-ANDRÉ JUTRAS TO LEARN HOW THIS THROWBACK BRAWLER CAME TO BE, AND HOW IT'S BEEN EXPANDED FOR CONSOLES
THE MAKING OF STAR TREK 25TH ANNIVERSARY
SPACE MAY BE THE FINAL FRONTIER BUT STAR TREK ADVENTURE GAMES WERE PRETTY MUCH THE UNDISCOVERED COUNTRY IN THE EARLY NINETIES. AT LEAST UNTIL STAR TREK: 25TH ANNIVERSARY CAME ALONG A GAME THAT DARED TO GO WHERE NO STAR TREK GAME HAD GONE BEFORE
Datasette
If you’re going to adopt a common storage method across a range of computers, it makes sense to make the hardware as widely compatible as possible – and that’s just what Commodore did with the Datasette, known by the model numbers 1530 and C2N.
THE MAKING OF CAPTAIN BLOOD
AS HE TRAVELS THE HYDRA GALAXY IN HIS SHIP THE ARK, CAPTAIN BLOOD MUST TRACK DOWN AND DISINTEGRATE HIS FIVE REMAINING CLONES. TO DO SO, HE’LL HAVE TO COMMUNICATE WITH SEVERAL ALIEN SPECIES USING THE UPCOM, A UNIVERSAL LANGUAGE DEVICE. UNIVERSALITY IS THE KEY CONCEPT BEHIND THIS WIDELY ACCLAIMED FRENCH CLASSIC
SUPER METROID AN ENDURING LEGACY
AS NINTENDO'S SCI-FI CLASSIC TURNS 30 WE REVISIT THE PLANET ZEBES AND SPEAK TO DEVELOPERS OF BOTH METROIDVANIAS AND ACTUAL METROID GAMES TO LEARN WHAT MAKES SAMUS ARAN'S 2D ADVENTURE SO SPECIAL