Creating ocean and beach scenes can be one of the toughest jobs around. There are just so many different components at work including displaced surfaces, numerous textures, foam requirements and vegetation, then there’s the not so small task of trying to get everything lit correctly.
This all contributes to a pretty daunting challenge. And if you start trying to visualise below the water’s surface then the challenge becomes infinitely harder.
Over the years I’ve worked on a number of different types of oceans with various software and renderers. I’ve found Chaos Phoenix one of the best options for generating realistic water surfaces, but we don’t have that plugin for Blender. A plugin is nice to have but not essential.
In essence, all oceans boil down to a displaced surface. The way that surface is displaced can take on various forms including geometry displacement or material displacement. The waves and how they move and respond to their surroundings is another factor that the natural eye already understands. It’s therefore not easy to trick the viewer and needs an accurate simulation in order to be genuinely believable.
In this tutorial we’re going to use the built-in Blender Ocean modifier, which is set up with a range of parameters perfectly suited for creating oceans. It’s by no means as comprehensive as Phoenix or other water simulators, but has enough in it to create pretty impressive results.
Bu hikaye 3D World UK dergisinin April 2024 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.
Already a subscriber ? Giriş Yap
Bu hikaye 3D World UK dergisinin April 2024 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.
Already a subscriber? Giriş Yap
HOW DO I QUICKLY ITERATE LIGHTING FOR LOOKDEV USING REDSHIFT AND CINEMA 4D?
3D rendering can be a massively time-consuming process for artists, which can tie their primary machine into render cycles.
Scanning the stars
Matthew McMillion discovers why artist Kazu Hiro turns to 3D scanners when creating special effects makeup for Hollywood's A-listers
HOW DO I CREATE CINEMATIC CAMERAS IN KEYSHOT?
KeyShot provides powerful yet simple-to-use rendering tools through both a standalone package and a plugin for all the best-known DCC applications.
ADD RAIN TO RENDERS IN POST-PRODUCTION
3D World Editor Rob Redman shows you how to build the storytelling in your scenes with dramatic rainstorm effects
FOR 10 MODO 17.0
How to get the most from Foundry's updated 3D package
MAKE AN ANIMATION FOR A MOVING VEHICLE
Get revved up with Oscar Juárez as he details how you can create a realistic animation with help from a 3ds Max plugin
CREATE STYLISH HAND-PAINTED CHARACTER ART
Video game artist Weston Reid reveals the process for building his stylised Wild West-inspired character
THE ART OF Surajit Sen
The digital sculptor speaks to Cesci Angell about his thought processes, work on major Indian films, and having a 3D obsession
REBELS WITH A CAUSE
Trevor Hogg embarks on a galactic journey to uncover the secrets behind Rebel Moon: Part One - A Child of Fire NEXT
DRAMA & SPECTACLE
Trevor Hogg gets dangerously close to kaiju to uncover the secrets behind Monarch: Legacy of Monsters