GIVE YOUR RENDERS EXTRA PUNCH WITH REDSHIFT POSTFX
3D World UK|April 2024
Rob Redman shows you how to add more impact to your work with eye-grabbing effects in Cinema 4D
GIVE YOUR RENDERS EXTRA PUNCH WITH REDSHIFT POSTFX

There are many reasons why a render straight from your 3D software might not be considered finished. It could be that it needs to go for compositing, or that it requires grading to fit  with other shots in a sequence, and so on. But some of these tasks can be completed from within your 3D app.

In this step-by-step guide I’ll show you how to use Redshift’s PostFX features in Cinema 4D to complete a shot; in this case a single frame, but the process applies to animations too. The basic premise is to add a touch of a film look and some contrast, before replicating elements such as Bloom, Flares and Streaking to give more of a sense that the image was shot in camera, rather than rendered in 3D.

In these images you can see how my robot looked before and after. Things like the reaction of the camera to light-emitting objects and the materials are the most obvious result of doing this, but the over image also has a bit more pop to it as well. Doing it this way also saves you going into a separate tool. This is efficient, and could save the money on a licence for something you don’t need. Plus you can save your render settings, enabling you to keep them on standby as presets for a one-click solution.

01FIRST TASK

This story is from the April 2024 edition of 3D World UK.

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This story is from the April 2024 edition of 3D World UK.

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