Designed during the pandemic, this project was based on the newly used term 'workations'. Its purpose is to challenge new ways to work, featuring a remote workspace cabin in an incredible natural setting.
Located in the Andean 'paramo' of Ecuador nearly 4,000 meters above sea level, this project had its roots in past building experiences, with an earlier project existing on-site where the team had experienced the hardships of building in these conditions. Extremely cold weather is enclosed in an atmosphere of clouds and trees, these are the chilling climate conditions ("achachay"). The refuge must retain maximum heat on the inside, and the nearby thermal pools ("arrarray") help you relish in this landscape of extremes.
The answer the team found is to build two modules in the city nearby. The build is done by hand under a roof, and on the day of the move, the structure is put to the test, with it undertaking high tension and compression forces. For the team, moving day represents a great deal of stress and fear of the unknown. Finally, the objective is completed, and the 'Arrachay' cabin is built in two pieces at its final site over 100km away from the building site.
In this guide, I will demonstrate how I tackled the CG visualisation of this 'workstation' building project, with tips for creating your own outdoor archviz scenes.
01 START SIMPLE
A complete understanding of the environment and atmosphere was crucial to the visualisation of this project. Start with a simple box in 3ds Max. Using the edit poly modelling technique, increase the level of detail in the model.
My approach to modelling is always to start with as simple a model as I can, and then work my way up to more complexity as I go.
025 THE DEVIL IS IN DETAILS
This story is from the Christmas 2022 edition of 3D World UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the Christmas 2022 edition of 3D World UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.
Already a subscriber? Sign In
HOW DO I QUICKLY ITERATE LIGHTING FOR LOOKDEV USING REDSHIFT AND CINEMA 4D?
3D rendering can be a massively time-consuming process for artists, which can tie their primary machine into render cycles.
Scanning the stars
Matthew McMillion discovers why artist Kazu Hiro turns to 3D scanners when creating special effects makeup for Hollywood's A-listers
HOW DO I CREATE CINEMATIC CAMERAS IN KEYSHOT?
KeyShot provides powerful yet simple-to-use rendering tools through both a standalone package and a plugin for all the best-known DCC applications.
ADD RAIN TO RENDERS IN POST-PRODUCTION
3D World Editor Rob Redman shows you how to build the storytelling in your scenes with dramatic rainstorm effects
FOR 10 MODO 17.0
How to get the most from Foundry's updated 3D package
MAKE AN ANIMATION FOR A MOVING VEHICLE
Get revved up with Oscar Juárez as he details how you can create a realistic animation with help from a 3ds Max plugin
CREATE STYLISH HAND-PAINTED CHARACTER ART
Video game artist Weston Reid reveals the process for building his stylised Wild West-inspired character
THE ART OF Surajit Sen
The digital sculptor speaks to Cesci Angell about his thought processes, work on major Indian films, and having a 3D obsession
REBELS WITH A CAUSE
Trevor Hogg embarks on a galactic journey to uncover the secrets behind Rebel Moon: Part One - A Child of Fire NEXT
DRAMA & SPECTACLE
Trevor Hogg gets dangerously close to kaiju to uncover the secrets behind Monarch: Legacy of Monsters