DEV ACCESS - Serving up
PLAY Magazine UK|July 2023
Jörg Tittel, Ryan Bousfield, and Rob Davis reveal how C-Smash VRS is hitting it out of the park on PSVR2
DEV ACCESS - Serving up

There’s some wind up to the story of how C-Smash VRS director Jörg Tittel took his shot. He begins: “I was a videogame journalist at the turn of the century… Jesus.” Time waits for no-one.

Leafing through an issue of Famitsu in 2001, he says, “I saw this picture of this game with a style that struck me incredibly. And I was like, ‘What is this?’ And it said, Cosmic Smash, and then it said Dreamcast, and [I’m like] ‘Dreamcast? But they just announced it’s discontinued,’ and I looked at the release date, and it was later in the fall – and I needed to have that game.”

Tittel describes Cosmic Smash as “Pong meets Breakout.” It appeared on arcade machines across Europe and Japan, but only the latter territory saw a console release. During our video call, one of those arcade cabinets is visible over Tittel’s shoulder; he argues that an arcade experience is not far removed from modern virtual reality. “[For example, Sega’s Outrun] was moving me about and the music [came] out of these surround speakers and [...] I felt like I was in a dream and I loved it so much. And it was a VR experience except you're sitting inside the headset."

MADE OF THIS

There were reasons to resurrect Cosmic Smash as a VR title besides arcade nostalgia.

هذه القصة مأخوذة من طبعة July 2023 من PLAY Magazine UK.

ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 8500 مجلة وصحيفة.

هذه القصة مأخوذة من طبعة July 2023 من PLAY Magazine UK.

ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 8500 مجلة وصحيفة.