CRACKING THE CODE
PC Gamer|July 2023
The designers of some of the BIGGEST RPGs think more complex tech is making things harder
Wes Fenlon
CRACKING THE CODE

During a PC Gamer designer roundtable, Cyberpunk 2077 quest director Pawel Sasko and other RPG veterans discussed the “staggering” complexity of triple-A games. The PCG article titled ‘The cinematic BioWare-style RPG is dead, it just doesn’t know it yet’ caused “a commotion” at CD Projekt Red, said Sasko: “Everyone, after reading this article, said, ‘We mostly agree, actually, with the thesis. At least when it comes to triple-A, we are just running at a fucking wall, I think, and we’re gonna crash on that wall really soon.’”

This story is from the July 2023 edition of PC Gamer.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.

This story is from the July 2023 edition of PC Gamer.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.