JEDI KNIGHT: DARK FORCES II
PC Gamer US Edition|April 2020
It’s tricky to get running, but LucasArts’ blaster can still swing it with the best of them.
Rick Lane

The best way to judge the quality of any Star Wars fiction is to ask, “What’s left if you take out the lightsabers?”. Remove those iconic laser swords from the original Star Wars, and you’re left with basically the same propulsive adventure, only Darth Vader and Obi-Wan settle their score with a fistfight instead. Take them out of The Phantom Menace, and you’re left with two hours of dead-eyed chat about trade negotiations while Jar-Jar messes about in the background like a nerf herder.

The same notion applies to Star Wars games. Take the lightsaber out of Jedi: Fallen Order, and you’re left with a mediocre Uncharted clone. Take it out of Jedi Knight: Dark Forces II, however, and you’re still left with a fantastic first-person shooter.

Admittedly, it’s an FPS which requires some adjustment played today, both in perception and getting the bloody thing running. More on that second point later, but for now let’s say that Dark Forces II does not like modern PCs at all.

On that first point, there’s no escaping it, today Dark Forces II has all the visual appeal of Jabba’s fat-rolls. Being an early true-3D shooter, all that extra power required to render proper polygons mean massively scaling down the level-of-detail on models and environments. Unlike Quake, which could tailor its art to suit its visual limitations, Jedi Knight is a Star Wars game, and therefore needs to mimic the Star Wars aesthetic. Hence you end up with angular stormtroopers, lightsabers you can sometimes see-through, and a Kyle Katarn who looks like he’s cameoing in Minecraft.

Still, there’s a splendid shooter hiding behind that boxy exterior, one that reveals itself the moment you blast your first Gran (alien, not octogenarian) in a Nar Shaddaa dive, and he topples to the ground with bone-cracking force.

HIT REACTIONS

Jedi Knight may look terrible, but it still feels amazing. And the way enemies react to being hit is just a part of it. The movement has a wonderful inertial quality. You start moving forward slowly and gradually accelerate. When you stop, you glide slightly before coming to a halt. Normal movement is relatively slow, but if you sprint Jedi Knight suddenly turns into Quake, with you able to zip around maps at blistering speed, and that’s without the Force Speed upgrade you get later in the game.

Continue reading your story on the app

Continue reading your story in the magazine

MORE STORIES FROM PC GAMER US EDITIONView All

STUCK IN THE MUD

DIRT 5 ventures down a well-travelled track.

4 mins read
PC Gamer US Edition
February 2021

MIND READING

Brain-computer interfaces could revolutionize the way we live

5 mins read
PC Gamer US Edition
February 2021

GHOST TOWN

I AM DEAD is a playful exploration of life in limbo.

4 mins read
PC Gamer US Edition
February 2021

SECOND EXTINCTION

For anyone who thought Muldoon was the hero of Jurassic Park

3 mins read
PC Gamer US Edition
February 2021

PRESSING X TO COMFORT MY UNBORN CHILD IN AMNESIA: REBIRTH

We’ve come a long way from pressing F to pay respects.

4 mins read
PC Gamer US Edition
February 2021

FALLOUT: NEW VEGAS

Mods to remaster the Mojave in 2021.

8 mins read
PC Gamer US Edition
February 2021

FAR OUT

How THE SIMS shaped the career of Far Cry director Alex Hutchinson

3 mins read
PC Gamer US Edition
February 2021

GOODBYE VOLCANO HIGH

It’s time to play triceratops trumps

3 mins read
PC Gamer US Edition
February 2021

DRAGON QUEST

YAKUZA: LIKE A DRAGON doubles down on the series’ RPG elements with a brave new turn-based battle system.

4 mins read
PC Gamer US Edition
February 2021

CARD MODE

What links Thomas Was Alone to an ancient solo game?

3 mins read
PC Gamer US Edition
January 2021