AMNESIA: THE GREAT WORK
PC Gamer US Edition|July 2020
Something to tide you over til Rebirth.
Lauren Morton
AMNESIA: THE GREAT WORK
A face you never want to see.

As I stand precariously on top of a box in a flooded basement, I finally decide that The Great Work is the best possible follow-up to Amnesia: The Dark Descent. Its story is not a continuation from Daniel’s adventure defeating Alexander in Brennenburg Castle, but it’s loosely set in the same universe. Though featuring its own story and puzzles, it occasionally returns to some series favorites, playing off what I already know from the main game.

That’s how I feel so sure, before I actually try it, that when I step into the knee-high water surrounding my tiny island of safety, I’ll immediately be chased by the invisible monster that anyone who’s played Amnesia will likely remember. Sure enough, when I dunk my feet in to sprint to the next floating crate, I’m followed by angry splashing and a clamoring orchestra singling my doom. It’s a throwback to Dark Descent’s water section, designed to give me a fun taste of the familiar before continuing to string me along The Great Work’s own spooky story about alchemy, hubris, and impending doom.

Science got us into this mess and science will get us back out. Surely.

WELCOME TO MINNEBURG

This story is from the July 2020 edition of PC Gamer US Edition.

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This story is from the July 2020 edition of PC Gamer US Edition.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.