A city tale with lots of bite from the makers of Life Is strange
Prey For The Gods
Standing on the shoulders of giants… and then stabbing them repeatedly
Marvel Vs Capcom: Infinite
The fighting-game crossover returns for capcom’s riskiest game in years
State Of Decay 2
Take a slice out of this Americana
Sea Of Thieves
Even More rum than the OXM new year’s party
Mass Effect: Andromeda
Getting to grips with Bioware’s radical rpg in a galaxy far, far (far) away
retrospective half-life 2
how valve cracked open the fps formula and then put it back together in half-life 2
a new patch makes the division’s new york more fun than ever. shame we still don’t care about anyone in it
corvo and emily enjoy their moment in the sun
Dare You Enter?
Third-person? Gone. Multiplayer? Dead. Our nerves? Shattered. Resident evil vii: biohazard is rewriting the resi rule book, and the results are even more terrifying than we feared.
Big Guns, Bigger Robots and Monumental Fun.
The Big Country
After Half a Decade of Rumors, Rockstar’s Epic Western Sandbox Is Back. Saddle Up for Red Dead Redemption 2.
Sean Vanaman Walking The Lines
The Man Behind the Walking Dead Series and Indie Hit Firewatch Reveals the Secret Art of Telling Tales.
You’re in for a Real Treaty.
Hack to the Future
What it feels like to be let loose in UBI’s San Francisco as we hack our way to revolution in Watch Dogs 2.
Gears of War 4
We’ve never been so pleased to see peace die.
Forza Horizon 3
Welcome to the fun down under.
Arkane’s supernatural sequel already runs like clockwork.
Brian Fargo Dungeon Master
OXM talks to the creator of Wasteland and Fallout about the Kickstarter Liberation, the secret to a great quest line and how Torment: Tides of Numenera is bringing the Weird back to the RPG.
retrospective assassin's creed ii
how ubisoft took their time between sequels and turned a flawed series into assassin’s gold.
hitman - episode 4: bangkok
this hotel gets a killer write-up on trip advisor.
resident evil 4
an old-timer with real bite.
pete hines fallout boy
oxm speaks with the vice president of bethesda softworks about how the studio became one of the most creative and consistent publishers of this generation.
gorgeous, wicked and infested with secrets, dishonored 2 may be this year’s definitive stealth exploration game. we speak to arkane’s creative director, harvey smith, about telling stories through sorcery, programming insect swarms and painting the town red.
Retrospective Red Dead Redemption
This one-off western wonder is also one of the finest open-world adventures we have.
Stay on target
We catch up with DICE to talk Battlefront, the Death Star, sequels and how you convert the world’s biggest movies into games.
Arkane’s player-steered formula takes an alien turn.
Why I love... Doom's Glory Kills
It’s no guts, no glory – and no glory kills, no guts – in Doom’s brilliant reinvention of the melee kill.
How Arkane made an instant classic by balancing delicate stealth with wild swashbuckling.